Hearts of Iron 4 is a grand strategy world war 2 game. In terms of complexity, it is simpler than other paradox titles, but more in depth than most games. The most complex part - the division designer - can be ignored when playing on lower difficulties. HoI 4 is way more accessable than HoI 3. It is very focused on warfare. Beyond that, you have the ability to play unhistorical games, which is refreshing. If that is not enough, there are overhaul mods for it, from mods that just make it more complex to alternate history mods or even fantasy and sci-fi mods like the excellent Fallout mod "Old world blues" or the War of the worlds mod.
AC: Origins marks the next step in the Evolution of the Assassins Creed franchise. While the first games were all about adventure and the core story, later games more and more focused on the action fighting and gearing up. With Origins, the franchise has taken some new directions, while still focusing on the action and RPG elements. The world is bigger, if you want you can educate yourself about ancient egypt in the new education mode. The game has some fantasy elements. A big up is the changed fighting system: It personally reminds me a bit more of dark souls than the previous systems did. Sadly, even hard difficulty can not live up to the challenge dark souls could provide, but that is less a question of negative or positive and more a question of personal taste.
Vermintide is a Co-op action game that can be played solo. You embark on missions with friends or bots and work your way trough the environment. On the way, you get attack by waves of enemies that you dispatch in multiple satisfying ways like slashing them, bludgeoning them or burning them. The time and place of the attacks are chosen by an enemy ai, that determins when the team is vulnerable. Along with the chaff enemies, you get attacked by elite enemies with special abilities. After the mission, you get loot for your characters and exp for levelling them up. You get more loot if you find hidden items while in the mission. The game can be played on high difficulties for tactical challenge or on lower difficulties for mindless hacking and slashing. Technically speaking, it could be better optimized. Also, the loot RNG - while not unfair - can be a turn off for some people. All in all nice progression and meaty core gameplay.
Good addition, Pros: 1. New mechanics for disasters 2. New civs 3. New wonders 4. Road/railroad no longer consumes a charge!
Cons: 1. Ai still somehow terrible. 2. Poor in game infographic support 3. Inability to shut-off nuclear power.. 4. Horrid canal/flood gate/railroad draw
Challenging, requires a lot of patience but seeing your first dome full of people is worth it. The radio stations (even the ones from the dlc) are a nice touch, the music is both retro and modern. I love it!
So glad I discovered this series. I loved playing the Viking Brothers series and Roads to Rome and was looking for other time management series tht we equally as good. Found it! I am certainly going to play the others as no. 8 was the first I played. Good graphics too and easy to learn.
Another fun story DLC from Paradox, but this one adds extra mechanics and a few new things to the actual game. Not just a story DLC. Get it on sale and if you love Stellaris its a no brainer
Seamless integration with Stellaris, Leviathans only makes the universe feel more alive. The level of interactivity could be expanded on however. Overall, a good installment.
The humanoid pack is purely cosmetic to Stellaris, but the cosmetics are great. However a little touch of story elements, especially for humans would be nice.
While robots may be great and interesting to play as or against, the mechanics introduced into the game with robot empires and uprisings still cause major trouble as the devs still can't figure out how to balance them.
Utopia is a REQUIREMENT for a game of Stellaris for almost all players. To play the game without it is a hate crime as it fits in so effortlessly and provides so many new gameplay mechanics that are still updated along with the base game at every major update.
Bethesda seemingly is always able to provide a buggy mess without fail and Fallout 4 is no exception. From quests, to building, to physics, there isn't a part of this game that is polished. That being said however, I've given it close to a 1000 hours of my life and I have enjoyed every minute. Where the game really shines however, is as a modding platform. The community takes this game and gives it a new life a thousand times over, whatever you are looking for, fallout 4 can become it.
While providing Cities: Skylines with a fresh coat of paint, the After Dark DLC affects most players games in the most limited capacity that I can't even tell if its turned on or not...
Cities: Skylines is what every city building game has set out to be. Simple and easy to grasp, but with a level of detail from micromanagement to tree placing that makes it so perfectly elegant. Where it is let down however, is the simple things, primarily FPS. Even on low settings this game can begin to chug just from the beginning; this isn't something to be run on your old laptop. Overall it still takes its place as the best city building game of the decade.
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