RUINER has been released on the WinGameStore for $19.99!
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok.
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Fanatic Spirutualists
>Starts up game >Meets pissed of Fanatic Spiritualist Empire >Declares rival for influence points >Realizes is a precursor civilization >Sends 2 Giant 72.9k fleets at my home system >Commands 400 fleet to engage >Shoots down my fleet in one shot with a giant laser from across the system >Lands troops and kills my president after i surrendered during peace talks 10/10 would get invaded by religious zealots again
I held out for a long time on this DLC but it is worth it in the end. I still say it should be bought on sale, just like any DLC but it adds a lot for mid-late game play and makes building tall a lot more achieveable.
A new expansion that builds upon the game's compelling story...
...Bastard's Wound, as the side content it introduces is of the highest quality and true to the standards set by its developers. Those looking for more substantial additions to the game's main storyline, however, might find themselves a bit let down by it!
If you're used to EU4 then this is the same basic style of game. The map is beautiful but it is a big learning curve. I wish it offered more however keep in mind, unlike EU4 which spans hundreds of years, this game only last 5. It's very focued.
I wish i had bought this DLC earlier. It is expensive for what it is but still a great addon to the game. The nation designer is a whole new level of game play. If you've played a lot of the base nations, start building your own. It makes it truely live up to endless gameplay.
Stay away from this one at any price, it really adds nothing. the portraits are tracky, and it is overpriced, on sale or not. Paradox should really just make this free for the anniversary of the Stellaris launch or as a bonus for signing up for their newsletter. far better stuff available as mods.
Racer 8 plays similar to the 8-bit and arcade legend PipeMania, but with a Rally theme. A car drives (automatically) along a track, and you have to rotate pieces of that track to make the car reach checkpoints and ultimately the finish line. It's a fun and engaging puzzle game with cute graphics, many different environments, and a progression system that provides an incentive for coming back to it. However, it lacks convenience features like map rotation, rebindable controls, or volume settings. Looks like a port of a mobile game. While the port certainly could have used some more features, the gameplay remains enjoyable as-is.
Zarya-1 plays like reading the script of am audio dra,a in "Choose your own adventure" style. You are guiding a team of four astronauts who have been sent to the moon to investigate strange radio signal. The game is presented through dialog between the astronauts and about a dozen still images. Occasionally you get to make a choice between 2-3 different things to say.
The writing is really good, the characters are distinct, and there is well-designed sense of mystery that keeps the player going. The physical conditions of an airless low-gravity environment are described in an interesting and illuminating way. Occasional scary or humorous moments provide suspense and comical relief in well-paced alternation. The game really makes you feel like a mission commander whose decisions will determine the fate of your team. It could have benefited a lot from voice acting, but at this price point, that can hardly be expected.
On the flip side, there is barely any gameplay. Most of your decisions are just fluff and don't affect the story at all. The game tries to create a sense of urgency by giving you the impression that time and air are limited, but it cannot actually keep track of these resources, and your decisions do not really affect them. Also, paradoxically, the "perfect ending" is hidden in a side track behind pretty arbitrary decisions.
I enjoyed the story and atmosphere, but wouldn't recommend approaching it like a puzzle or simulation, it simply doesn't have the mechanics for that.
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