Reviews by green_knight

Haunted Domains
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Marvellously Haunted

This game takes a common concept (matching colours/requests in specific workflows) and adds three dimensions, multiple locations, and many funny details. (Werewolf Elvis impersonators? All present.) It also pulls off the trick of being challenging without being overwhelming: this is tremendously playable. The game never makes you feel stupid or unlucky when you fail a level.

by green_knight, United Kingdom - Apr 27th 2018

Sticky Linky
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Fun Physics

This is a great idea, but could have done with a little more polishing (the uninspired name gives it away): some of the levels are uneven (I hate having to rely on luck to be able to solve a puzzle); you're at the end of curated levels before you realise (and the last one is a stinker). My feeling after finishing was less 'oh, wow', than 'meh'. Worth having, but this will never be a favourite of mine.

by green_knight, United Kingdom - Apr 23rd 2018

Dinosaur Hunt
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Never got to 'play'

I got this deeply discounted on Steam, figuring that at a dollar I could not get wrong. I went into the first tutorial area, a dino came out of nowhere and killed me. And that's pretty much how every effort ended: I had no chance to dodge or kill my enemies, and half the time, I could not even see them in advance of being eaten. This was not a fun experience.

by green_knight, United Kingdom - Apr 9th 2018

Mount & Blade: Warband
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Let down by controls

I am writing this review with a torn heart. On the one hand, I really appreciate what this game is trying to do - the graphics, while not the bestests evar are good enough and smooth enough to allow full immersion; and I wanted to love this game.
I found it unplayable because the gameplay is *too* immersive - you have to mimic your character's moves closely with that imprecise instrument, the mouse - move to left and click, move up and right-click, each stroke has a precise counterstroke. The game also gives you a perfect horseriding simulation - you'll find yourself going round in circles and being ignored by your horse - but my hand-eye coordination, combined with occasional computer lag does not allow me to actually PLAY. The only way I could hit targets when mounted was to halt the horse and stab feebly. Which is a shame, but however nice this game looks, it is not worth the time to learn how to master even basic controls.

by green_knight, United Kingdom - Feb 21st 2018

The Mahjong Huntress
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A lot of puzzle game

(own it elsewhere)

The one niggle I have with this is that some of the puzzles are impossible to solve - if by 'solve' one means fulfilling the preconditions - without using additional powers. The story itself is amusing (and does not end in clichee, yay!); and when you're done with THAT, there's >200 further levels. If you enjoy an unconventional mahjong, this is the game to get.

by green_knight, United Kingdom - Dec 24th 2017

Hard West
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Hostile Environment

(I own this game elsewhere)

Any game unintuitive enough that I can only play by going online to work out the mechanics will never be my favourite. The harshness and gore I was somewhat prepared for (though they are not favourite features in any game), but what turned me off completely was the female NPC being fridged in the very first scene. You don't want me to enjoy this? Fine. I'm not enjoying it. Goodbye.

by green_knight, United Kingdom - Nov 23rd 2017

King's Bounty: Armored Princess
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Slightly Fragmented

This is a nice follow-up to the original King's Bounty: the difficulty is a little more uneven (leading to much running around in the hope of finding an enemy I *could* beat), some of the changes in gameplay were annoying rather than enhancing gameplay, but there's a great selection of new troops that offer new gameplay.

by green_knight, United Kingdom - Sep 22nd 2017

King's Bounty: Warriors of the North
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Downhill trend

This is a game I never finished because it simply went on too long and I lost interest - there are a lot of interesting troops and quests, but I was also running into a fair few bugs (I struggle with the miniature text, I can play around the invisible troops, though they make fights... interesting, but not getting rewards for completed quests sucks.)

I also hated being railroaded by the story: You have to fulfil quests that I really did not want to do in order to proceed, and then you get told 'you should not have done this'. Well, duh.

Overall, you're better off replaying the first two instalments in this series.

by green_knight, United Kingdom - Sep 22nd 2017

Torchlight II
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Fun Dungeon (and elsewhere) Crawl

I liked this better than the original - you get to go out into the landscape a bit more, it's not quite as linear, which means you have more terrain to use strategically.

I got 40+ hours of enjoyment out of this; wholly recommended.

by green_knight, United Kingdom - Sep 22nd 2017

Ballad of Solar
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Keeps its promises

This is the kind of game you play when you have no brain and need something that's quick and amusing: the graphics are a bit twee, but in a good way, and the gameplay is straightforward. This game makes a real effort to create an ongoing narrative, which I appreciated.

by green_knight, United Kingdom - Sep 22nd 2017

Sakura Day Mahjong
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Gamification of Games

Play more to shuffle! Play levels over and over to be lucky enough to hit arbitrary targets (exact mode of scoring unknown) so you can unlock the next level! Waste a shuffle so you can see which tiles you're looking for!

Mahjong already *is* a game. It doesn't need to be gamified. I played this through once because I was curious about the last set of levels, but after I finished, I deleted it with a sigh of relief - and I continue to look for a Mahjong game that I *want* to replay for the sheer fun of it.

by green_knight, United Kingdom - Aug 2nd 2017

Detective Riddles - Sherlock's Heritage
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Does what it says on the tin

It's a collection of grid puzzles, nothing more, but nothing less. Unlike the 'Asian Griddlers' from the same developer, this is a bunch of challenging puzzles that will help you pass the time. There's no particularly strong story to this, but it doesn't need one. And for me, it works perfectly under 10.11, so no complaints about that, either.

by green_knight, United Kingdom - Oct 28th 2016

We Are The Dwarves
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Unplayable on 10.11

I briefly owned this for 40 minutes of gameplay, at which point I hit a fatal bug: on OSX 10.11 I could not interact with the dialogues. Which meant that I could not get past the second level. Up to that point, it had been a very challenging (but unimaginative) game: levels are fixed, enemies spawn in the same place if you die and behave the same, so it's more of a puzzle - what do I need to do to defeat these - than the action RPG I was hoping for.

by green_knight, United Kingdom - Sep 18th 2016

Chateau Garden
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Not quite polished

This is a good, solid Match-3 game that's nicely responsive. But it's also unfinished in so many ways: the app does not respond to 'quit' and if you switch to another application you have to retrieve its window by clicking on the dock because there's no other way to un-minimise it. The garden is phoned in - this is a desktop app, and instead of one small area, that will be crammed with items when you're done (but has all of the layout from the start, a little more effort could have put into wandering around in the grounds and developing a more visually-pleasing result.
The gameplay itself is a mixture of puzzle and luck - which means that if you want to 'solve' a level by getting maximum points, you will have to replay it a number of times until luck is on your side, but you click several times to replay it where a single button would have done the trick.

All in all, fun to play, but with limited replay value.

by green_knight, United Kingdom - Sep 6th 2016

Zombie Solitaire
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Amusing enough

My favourite solitaire is SevenSeas solitaire, and admittedly thats a high bar to clear, but one cannot be a pirate all the time. This has an amusing backstory, but the levels themselves are boring and somewhat phoned in - draping the cards in different ways does not distract from the fact that most of them seem to be '4-5 rows that you need to match'. There's no feel of 'level design' here; the game lacks generosity (no undo for those 'oops, didn't see that' moments, cannot play a joker after the last card) and all too often I end a session because a level has three playable cards, they're all face cards, you cannot use jokers on face cards, so you hope that a playable card turns up sooner than halfway through your deck.

I like it, and it's worth picking up on sale, but don't expect great gameplay.

by green_knight, United Kingdom - Sep 6th 2016

The Travels of Marco Polo
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Short, amusing, forgettable

It took me three hours to play through this game (I opted for the 'consult a game guide' rather than 'bang head against wall' option), and I'd almost say this is one of the game's strengths: rather than an endless slog though ever-repeating puzzles the game explores the whole space of point-and-click _and then stops_. This gives you an amusing story with marvellous graphics and varied challenges that holds no tedium. All in all, it's an interesting taster of the story of Marco Polo, and a good way to spend an afternoon if you like this type of game.

by green_knight, United Kingdom - May 23rd 2016

Dungeons 2
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Too complex, too fussy

I wanted to like this and had looked forward to it, but I found it too complex, with too many (unexplained) options. The interface was slightly glitchy for me (OSX 10.11), and seemingly simple tasks in the tutorial already took a lot of micromanagement and hitting pixels in exactly the right spot and order. (Any game where I need to quit and look at outside resources to work out how to handle the interface automatically lose points with me.) I never got to the point where I could actually _play_.

by green_knight, United Kingdom - May 7th 2016

Bastion
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Mixed Feelings

Short version: I played all the way through, and I'm glad I did, but I'm not sure I want to play it again.

Long version: Very much a 'see for yourself' game. The graphics are unique, the gameplay is interesting, the enemies are innovative. I love the difficulty system (die or don't die, and unlock the ability to add selective challenges [enemies get stronger/faster/vindictive etc] depending on how you feel. The story is - by design - very linear, and gameplay with mouse and keyboard becomes very demanding in places. (hear sound, dodge, fire - only often the sound for one particular enemy plays only AFTER it attacks you, and healing leaves you no time to dodge. Those levels were... not fun.) And I really resented that you unlock new weapons/skills by finding them in the game... which means you need to play the rest of the level with the new weapon instead of your super-upgraded favourite one.

This is very much not a game for newcomers to the genre.

by green_knight, United Kingdom - Apr 23rd 2016

MouseCraft
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Decidedly ho-hum

On the positive side, this is an amusing puzzle game with a coherent story and a novel mechanism. It's well-balanced - new complications are introduced gradually - and the puzzles are challenging but not impossible.
So far, so good.

On the negative side, I've experienced a number of glitches - I had to replay a level to make the controls of the next level responsive - and I'm not finding the controls intuitive. Too much side-scrolling, too much pressing on a button to find that while the mouse is inside it, it's not actually inside the responsive area, too many hints flashing by at a speed I cannot read them. Some puzzles need very precise timing to solve - you need to stop the action in the right moment, and place your block _just then_; miss it and you fail your objectives.

Overall, I like the idea – and the playthrough videos on YouTube – much better than the actual gameplay. Despite my eternal love for Tetris, I don't think I shall bother again with this.

by green_knight, United Kingdom - Apr 6th 2016

Lords of Xulima
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Fast, tense, turn-based RPG

I've had this for about ten days and clocked 37h gameplay so far. To play, you'll need a good dose of puzzle skills (or an internet-enabled phone) and a fair amount of tactics. Even though this is strictly turn-based (you will never answer the phone and find your characters dead) neither the map exploration nor the combat feel sluggish or boring - both are full of surprises and were constructed with a love of detail. The enemies, particularly, are definitely not from the standard monster manual.

by green_knight, United Kingdom - Jan 28th 2016

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