Great puzzles, worst navigation EVER.
The story is surreal, which I like, and the puzzles are challenging. But I see no way to make this game fun...here are the problems:
• The POV constantly shakes and wobbles as if my character is attempting to walk around a pirate ship during the perfect storm whilst dead drunk. It gives me a headache, and the player should be able to shut off the effect.
• Navigating is a nightmare. Setting the sensitivity makes no difference in the ability to accurately control the cursor. Low sensitivity merely makes the mouse movement slow, while high speeds it up. But no setting makes it possible to control the movement of the cursor with any accuracy at all. The result is that you're constantly chasing the cursor, trying to line it up with the object you want to click...with limited success.
• Accessing the inventory is an unnecessary multi-step process. First, bring up the panel. Next, select the item you want. Finally, choose whether to look at, combine, or use it. Really poor design (not improved by the navigation issue). It would have been better to have the inventory panel at the bottom of the screen and scrollable, with look at (magnifying glass) and combine (plus sign) right next to the item. Otherwise, a click would mean "use."
• Puzzle controls are not standardized. One puzzle used WASD to navigate and choose, while another used X and Z to navigate. What's the point in making them different? Other than to be annoying, that is.
I really want to finish this game, but every time I play, the issues I've described make me so frustrated that I no longer care. Especially the navigation, which I wouldn't force on my worst enemy.