Reviews by LunaNik

The Guest
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Great puzzles, worst navigation EVER.

The story is surreal, which I like, and the puzzles are challenging. But I see no way to make this game fun...here are the problems:

• The POV constantly shakes and wobbles as if my character is attempting to walk around a pirate ship during the perfect storm whilst dead drunk. It gives me a headache, and the player should be able to shut off the effect.

• Navigating is a nightmare. Setting the sensitivity makes no difference in the ability to accurately control the cursor. Low sensitivity merely makes the mouse movement slow, while high speeds it up. But no setting makes it possible to control the movement of the cursor with any accuracy at all. The result is that you're constantly chasing the cursor, trying to line it up with the object you want to click...with limited success.

• Accessing the inventory is an unnecessary multi-step process. First, bring up the panel. Next, select the item you want. Finally, choose whether to look at, combine, or use it. Really poor design (not improved by the navigation issue). It would have been better to have the inventory panel at the bottom of the screen and scrollable, with look at (magnifying glass) and combine (plus sign) right next to the item. Otherwise, a click would mean "use."

• Puzzle controls are not standardized. One puzzle used WASD to navigate and choose, while another used X and Z to navigate. What's the point in making them different? Other than to be annoying, that is.

I really want to finish this game, but every time I play, the issues I've described make me so frustrated that I no longer care. Especially the navigation, which I wouldn't force on my worst enemy.

by LunaNik, USA - Dec 3rd 2017

The Eyes of Ara
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Immersive, challenging, mysterious, beautiful...

In all honesty, this is the single best FPA I've played since the Myst and Rhem series.

The environments are beautifully moody, well-rendered, and filled with mindbending puzzles that become more difficult as the game progresses. The storyline is engaging and presented at an excellent pace. And just when you think you have it figured out, there's a twist that blows your mind.

This plays like an old-school adventure game, so pay attention to notes, clues, signs, symbols, and the like. An overall brilliant game, and I hope to see more from this developer...and soon!

by LunaNik, USA - Nov 24th 2017

realMyst: Masterpiece Edition
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Still the best adventure game universe ever...

...and the benchmark by which I measure game storylines. Most fall short. It's hard to top a fictional race of people with the ability to create universes by writing books, isn't it? Most developers don't even try, sadly.

The environments are as beautiful and heartbreaking as I remember them; the animation just brings them more to life. Gameplay remains as much of a challenge as it was originally, and when I finished playing, I had pages and pages of handwritten notes, diagrams, and clues.

I also had a deep sense of accomplishment, something most modern games don't provide because their puzzles are far too easy. When you've solved the underground labyrinth in the Selenitic Age, you tend to scoff at childish puzzles like matching pairs, the Towers of Hanoi, 12-piece jigsaws, and Simon Says. That's not gaming! It doesn't even require neurons!

Lastly, the music remains one of the best game soundtracks in the history of gaming. I've listened to it regularly for more than 20 years; it still makes me smile and whisks me off to the island of Myst. I'd love to see realRIVEN and the entire series updated for modern computers.

by LunaNik, USA - Apr 21st 2017

Epistory - Typing Chronicles
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Unique, innovative, beautiful, fun

I purchased Epistory on sale at another site after playing a demo and falling in love with this unique game. Graphically, it's stunning. Each isometric world unfolds before your eyes, beginning with unadorned squares of newsprint that bend, twist, and crumple into the forms of the landscape, then fade from monotone to color.

Game play is original and a breath of fresh air in an industry rife with overly violent first-person shooters, simplistic hidden object games, and copycat time management games. Move through the main world and eight sub-worlds until you've eradicated the invaders, leveled up with a new power, and defeated the "nest." The sub-worlds are modeled after classic platform games; each is a distinct biome.

Move using the E, F, J, and I keys so you can easily switch to typing words. Space bar switches from movement to typing and back; when you press it, interactions that require typing are revealed. At first, you need only type whatever word appears above each area, obstacle, or enemy. Once you gain powers, some actions will require certain powers. For example, if you're currently using "ice" and an enemy approaches that can only be defeated by fire, you'll have to type "fire" first, then the word that defeats it.

It sounds complicated, but it's really not. The learning curve is perfect, plus adaptive difficulty is built in so if you're not a fast typist, just type more slowly at the beginning when the words are small and you won't be overwhelmed when faced with "oxymoron" or "pseudonym."

Also, there are upgrades you can "purchase" with earned game points to increase the speed of your fox, make your hits on the enemy more powerful in different ways, reveal secrets on the map, and more.

Lastly, it's a fairly long game, especially if you take your time to explore each level and find all the hidden treasure chests, and I believe the replay value is high.

by LunaNik, USA - Oct 5th 2016

Alice Behind the Mirror
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Not for adults.

Based on the level of challenge of hidden object scenes and puzzles, the style of the graphics, and the simplicity of the storyline, this game is for elementary schoolchildren. Someone that age would probably enjoy it, but it's just tedious for adult gamers. (I only played the demo.)

by LunaNik, USA - Aug 27th 2016

Dead City: Love as a Cure
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Room for improvement in several areas...

While this game has some of the best graphics and music in the TM/Strategy genre, it suffers from a thin story line, clumsy and slow game mechanics, and repetitive gameplay.

The graphics—both map and scene—are detailed and dimensional. The overall look is medieval, but the characters are vampire goth. There's not much animation except for a looped background character in each scene. The NPCs with whom you interact (and who give you your quests) don't move or lip synch.

You have two energy levels to keep up—vigor and mana—plus money to earn. Vigor and mana are increased either by eating or resting. Money is earned through a series of jobs which you can upgrade for higher wages as you learn new skills. You're also awarded a choice of rewards at the completion of each quest.

The quests include finding items on the map, hidden object scenes, running errands for the populace, learning new skills and spells, and upgrading your clothing, steed, and home. This entails traveling from place to place on the map, one drawback to this game, as this travel time interrupts the flow of gameplay.

This has potential to be an enthralling game, but needs improvement in the areas of game mechanics and gameplay, in my opinion.

by LunaNik, USA - Nov 18th 2014

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