Great Art Style, Frustrating Gameplay
This reminds me of Hotline Miami in good and bad ways. Like Hotline, the game is gorgoeus graphically and has a kicking soundtrack. Instead of playing the killer now you play the guy sent to clean up the evidence and bodies left behind by other killers.
But, inexplicably, you are trying to do this cleaning WHILE COPS ARE IN THE BUILDING.
And therein lies the problem for me. I was looking for a cross between Hotline Miami and Viscera Cleanup. But this is less about how well you clean something but instead how fast you can accomplish a bunch of requirements without being caught by vision cones. Annoyingly, if you do get caught you will lose ALL YOUR PROGRESS. No checkpoints within missions. Also every body and evidence item RANDOMLY PLACES when the mission restarts. Every single time. Strategy is pointless: it's more about frantic outrunning vision cones and cursing when you've collected all the bodies and evidence...and get caught cleaning up a puddle of blood.
There's real heart here, but for me the game just wasn't that fun.