Dead Cells

Dead Cells Badge
Explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers.





  • Action  Indie  
  • Plug In Digital
  • 5/10/2017
  • English, French
  • Single-player
    Full Controller Support
Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look.

By metroidVania, we’re really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story...

However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It’s your skill, playstyle and of course the loot you find that will determine your path.

Furthermore, as the term "RogueVania" might (not so) subtly imply, we were also quite heavily influenced by the recent wave of roguelites. When there are no checkpoints to save you from your screw-ups, the adrenaline kicks in. And when you lose, you lose big, so you’ve got to make it out alive. Instead of relying on the classic formula of memorising the level design and enemy placement, procedural generation allows us to reward your instincts, reflexes and ability to adapt to evolving situations.

Having said this, we’re conscious that the words “procedural generation” conjure up images of crappy levels and uninteresting gameplay in a lot of gamers’ minds. So we’ve chosen a hybrid solution, with each run being a mashup of carefully designed “chunks” of level. The idea is to give you the feeling of meticulously handcrafted world, while making sure you have a new experience every time.

Don’t expect it to be a walk in the park though. Pattern based monsters and demanding boss fights will teach you to choose your battles and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature, as you learn to manage the mobs of monsters that will overwhelm the unprepared. We’re going after that “tough, but fair” feeling.

Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world worth exploring. You might even learn a little more about the lore of the place, who knows?
  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-like and the adrenaline pumping threat of permadeath.
  • Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
  • Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.


Windows Requirements:Important Notes:
OS: Windows 7+
Processor: Intel i5+
Memory: 2 GB RAM
Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
Storage: 500 MB available space
Additional Notes: OpenGL 3.2+
OS: Windows 7+
Processor: Intel i5+
Memory: 4 GB RAM
Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
Storage: 500 MB available space
Additional Notes: OpenGL 3.2+
  • Requires Steam and a Steam Account to play Windows version.

Reviews, Ratings & Comments


From 27 Shoppers

Your Rating

Shopper Reviews

  1. Great side-scrolling action platformer
    by diji, Australia - Oct 20th 2018

    Dead Cells mixes roguelite style "die and unlock" mechanics with side scrolling action RPG somewhat similar to Castlevania. Not quite a metroidvania genre game, but the inspiration certainly shows. Each run has a procedurally generated map (although tilesets/"biomes" are fixed, as is standard - e.g. Nuclear Throne). Combat is fast and smooth and the amazing pixel art seals the deal.

    Highly recommended for fans of side scrolling action games or those who like run-based roguelikes with upgrades.

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  2. Nice
    by Ugur D., Netherlands - Jun 3rd 2018

    Probably the best hack and slash out there, plus the artwork is gorgeous. Tons of items, tons of enemies and plenty of variation when it comes to maps and such. Also a decent amount of different ways to build, tho some are way stronger in the current meta.

    Overall this game is pretty neat, tho more effort could be put into improving the balancing of items (some are straight up useless at the moment)

    No feedback given on this review.Was this helpful? Yes No
  3. One of the Best MetroidVania/Rogue-Lite ever
    by NanakiFR, France - May 2nd 2018

    A wonderfull game with addictive gameplay, fast satisfying combat system and a lots of items for different builds. He is challenging but fair, He is one of those "okay, one more try and I'll sleep" game.

    No feedback given on this review.Was this helpful? Yes No

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