ShowdownVR
Region restrictions
Activates within United States
This game has world-wide activation. No known region restrictions in effect.
Release Date | 11/9/2016 |
---|---|
Genres | Action, Adventure, Virtual Reality |
Publisher | Frontseat Studio |
Game Manual | View Manual |
DRM · Service | Steam |
Includes | Single-player Full Controller Support VR Support |
Languages | English |
Description
Test your limits in an atmospheric battle arena by dodging enemy projectiles, scoring points, earning action points with combos and using them to ultimately crush your foes with counter attacks. Enjoy the perks of slowing down time, teleporting around an open world, even taking over and steering a ship in the middle of a mighty ocean!
Choosing between five intensity difficulties and two playing styles offers a wide range of experience with a chance to gradually improve your skills. Compete as an individual while also representing your country and continent on the leaderboards.
ShowdownVR is shipping with some of the world’s first technologies used in VR: NVIDIA’s WaveWorks, Multi-Res Shading, Lens Matched Shading with dynamic versions of both (dynamic multires and dynamic lens matched shading), VR SLI. Everything built-in with an extended menu for full customization and benchmarking.
ShowdownVR is heavily inspired by Matrix, Quake and Doom; fast, intensive, powerful, unforgiving.
- Gameplay -
There is a wide variety of approaches for players to use. The goal is very simple: score the largest amount of points possible in the time given to you. By dodging plasma projectiles you gain points and combos to earn action points. These can be used for the following perks: teleporting, attack, multi-attack, slowing down time. By killing your foes you gain additional time, which enables you to score more points. Enemies can be killed by your projectiles or can get run over by a ship that you can control at any time, even when you're not on it. They can also get knocked out and drown when hit by a larger wave. When you get hit, you don't gain a point and your combo progress decreases. This makes it harder to gain action points that enable the use of player's abilities - which in return enable player to gain more points.
- Showdown: Virtual reality carnage -
Every copy of the game comes bundled with an accompanying piece of work in a form of a book "Showdown: Virtual reality carnage". A personalized white paper about the implementation, customization and usage of features in Unreal Engine 4 during the development of virtualy reality game ShowdownVR. It presents a strong practical case of why open source game engines are the future. You can find it in game's directory under "Bonus content" folder.
Choosing between five intensity difficulties and two playing styles offers a wide range of experience with a chance to gradually improve your skills. Compete as an individual while also representing your country and continent on the leaderboards.
ShowdownVR is shipping with some of the world’s first technologies used in VR: NVIDIA’s WaveWorks, Multi-Res Shading, Lens Matched Shading with dynamic versions of both (dynamic multires and dynamic lens matched shading), VR SLI. Everything built-in with an extended menu for full customization and benchmarking.
ShowdownVR is heavily inspired by Matrix, Quake and Doom; fast, intensive, powerful, unforgiving.
- Gameplay -
There is a wide variety of approaches for players to use. The goal is very simple: score the largest amount of points possible in the time given to you. By dodging plasma projectiles you gain points and combos to earn action points. These can be used for the following perks: teleporting, attack, multi-attack, slowing down time. By killing your foes you gain additional time, which enables you to score more points. Enemies can be killed by your projectiles or can get run over by a ship that you can control at any time, even when you're not on it. They can also get knocked out and drown when hit by a larger wave. When you get hit, you don't gain a point and your combo progress decreases. This makes it harder to gain action points that enable the use of player's abilities - which in return enable player to gain more points.
- Showdown: Virtual reality carnage -
Every copy of the game comes bundled with an accompanying piece of work in a form of a book "Showdown: Virtual reality carnage". A personalized white paper about the implementation, customization and usage of features in Unreal Engine 4 during the development of virtualy reality game ShowdownVR. It presents a strong practical case of why open source game engines are the future. You can find it in game's directory under "Bonus content" folder.
Key features:
- Immersive virtual reality carnage
- 2 × 2 km wide open world battle arena
- Five difficulty levels
- Two game modes: The One and Dodger
- Fully dynamic world
- Easy to play, hard to master. Comes with manual and master sheet.
- Leaderboards: Continent, Country, Individual
- NVIDIA WaveWorks for real-time ocean simulation
- NVIDIA Multi-Res Shading, Lens Matched Shading with dynamic shading options.
- NVIDIA VR SLI
- Benchmark
Requirements
Windows Requirements: |
---|
CPU: i5-4590 , GPU: GTX 970 / R290 or better |
|
Reviews & Comments
Buy with confidence!
MacGameStore / WinGameStore is an authorized retailer of digital products through relations with 1000+ publishers & developers. No gray-market worries here!
MacGameStore / WinGameStore is an authorized retailer of digital products through relations with 1000+ publishers & developers. No gray-market worries here!
Doing business for decades
Originally began by shipping games in the 90s. Much has changed over the decades, and getting games into the hands of Mac & PC gamers is still our focus!
Originally began by shipping games in the 90s. Much has changed over the decades, and getting games into the hands of Mac & PC gamers is still our focus!
Ways to pay