
Hunt: Showdown 1896 - It Takes a Rogue
Region restrictions
Activates within United States
Will NOT activate in the following countries:
Afghanistan, Angola, Belarus, Bhutan, Botswana, Burkina Faso, Cameroon, Cape Verde, Central African Republic, Congo, The Democratic Republic of the, Cuba, Gabon, Ghana, Grenada, Guyana, Iran, Islamic Republic of, Iraq, Kenya, Korea, Democratic People's Republic of, Kosovo, Lebanon, Libyan Arab Jamahiriya, Madagascar, Maldives, Mali, Mauritius, Mongolia, Mozambique, Myanmar, Namibia, Nepal, Nigeria, Russian Federation, Senegal, Seychelles, Somalia, South Sudan, Sudan, Suriname, Syrian Arab Republic, Tajikistan, Tanzania, United Republic of, Togo, Turkmenistan, Uganda, Ukraine, Venezuela, Yemen, Zambia, Zimbabwe.
| Release Date | 6/10/2026 |
|---|---|
| Genre | Shooters |
| Publisher | Crytek |
| DRM · Service | Steam |
| Includes | Online Co-op Online PvP Controller Supported In-App Purchases |
| Languages | English French Italian German Spanish - Spain Russian Simplified Chinese Polish Turkish Japanese Portuguese - Brazil Korean Traditional Chinese |
![]() | Contains content that may be suitable for persons ages 17 and older. |
WinGameStore Editorial
Hunt: Showdown 1896 - It Takes a Rogue adds The Ironclad, a legendary Australian bushranger-inspired Hunter, along with two themed weapons and a Vitality Shot consumable. Bringing a gritty tale of rebellion and vengeance to the bayou, this DLC offers new cosmetic gear and lore for players looking to expand their Hunt: Showdown 1896 collection.
Hunt: Showdown 1896 - It Takes a Rogue adds The Ironclad, a legendary Australian bushranger-inspired Hunter, along with two themed weapons and a Vitality Shot consumable. Bringing a gritty tale of rebellion and vengeance to the bayou, this DLC offers new cosmetic gear and lore for players looking to expand their Hunt: Showdown 1896 collection.
Description
This DLC contains one Hunter, two Weapons, and one Consumable:
- The Ironclad (Hunter)
- Such Is Life (Mosin-Nagant Avtomat)
- Widow's Son (Pax Trueshot)
- Make a Rise (Vitality Shot)
The Ironclad
Hailing from the chaotic badlands of old Australia, The Ironclad was laying low in the years since his alleged death. But when he discovered what was happening in Louisiana, he knew it was time to don his old armor once again.
Such is Life
The Ironclad doesn't care about things like stealth or subtlety. This Mosin-Nagant Avtomat is his favorite way of demonstrating how blatant of a bastard death can be. The rifle's spray of bullets is completely apathetic to what its victims might stand for.
Widow's Son
When the authorities beat his father to death as though it was their job, The Ironclad watched helplessly as his mother was obliterated by grief. He spreads her pain via this Pax Trueshot, which she gifted to him just before he faked his own death.
Make it Rise
Sometimes, life makes you prove just how far you're willing to go for what you believe in. The Ironclad uses this Vitality Shot when he wants to remember the rush of bursting back to life after already accepting that he'd died for his cause.
They called him The Ironclad for a reason, and the bayou was about to find out why.
Upon his arrival, Edward Kelly realized that the mere spirit of Australia would have eaten most of these Hunters right up before spitting them out—and without the help of monsters. His home country had been different than this Incursion, ‘course it had, but it had also prepared him perfectly for the Hunt. He already knew how to outsmart an elaborate host of elements that were forever out to kill you. He already knew how to start a fight, and even better, how to end one.
But more than all of that, he knew how to punish undue authority with the power of an entire group of people who had decided that enough was enough.
He’d heard stories about this place that were all too familiar. Turns out, abusive power imbalances kick in the teeth of every land. This place was rumored to hold a power-hungry sheriff with a horrific past, a crazed general who lost his way and punished others for it. And those were just a few examples of many.
See, Edward may have been a hardened criminal, but that was just the thing. Somebody made him that way. Beat him into it, over and over again. Hurt his family. Hurt his friends. Hurt him. Changed him. Inspired him to acquire the armor and coat that earned him his reputation. People like this sheriff and general were why such a specific type of madness flourished. They cultivated it like angry little boys playing an endless game of cops and criminals. It was the last thing a place like this needed.
He hoped they’d learn his name before he found them. He hoped they’d figure out exactly who he was, and what he’d done to men just like them, and what he would most certainly do once he found them. What did justice look like in a place like this? Edward suspected that it was up to him to define, and he had to admit that it gave him quite a marvelous thrill.
It was time for The Ironclad to show them all just what a bushranger could do.
- The Ironclad (Hunter)
- Such Is Life (Mosin-Nagant Avtomat)
- Widow's Son (Pax Trueshot)
- Make a Rise (Vitality Shot)
The Ironclad
Hailing from the chaotic badlands of old Australia, The Ironclad was laying low in the years since his alleged death. But when he discovered what was happening in Louisiana, he knew it was time to don his old armor once again.
Such is Life
The Ironclad doesn't care about things like stealth or subtlety. This Mosin-Nagant Avtomat is his favorite way of demonstrating how blatant of a bastard death can be. The rifle's spray of bullets is completely apathetic to what its victims might stand for.
Widow's Son
When the authorities beat his father to death as though it was their job, The Ironclad watched helplessly as his mother was obliterated by grief. He spreads her pain via this Pax Trueshot, which she gifted to him just before he faked his own death.
Make it Rise
Sometimes, life makes you prove just how far you're willing to go for what you believe in. The Ironclad uses this Vitality Shot when he wants to remember the rush of bursting back to life after already accepting that he'd died for his cause.
They called him The Ironclad for a reason, and the bayou was about to find out why.
Upon his arrival, Edward Kelly realized that the mere spirit of Australia would have eaten most of these Hunters right up before spitting them out—and without the help of monsters. His home country had been different than this Incursion, ‘course it had, but it had also prepared him perfectly for the Hunt. He already knew how to outsmart an elaborate host of elements that were forever out to kill you. He already knew how to start a fight, and even better, how to end one.
But more than all of that, he knew how to punish undue authority with the power of an entire group of people who had decided that enough was enough.
He’d heard stories about this place that were all too familiar. Turns out, abusive power imbalances kick in the teeth of every land. This place was rumored to hold a power-hungry sheriff with a horrific past, a crazed general who lost his way and punished others for it. And those were just a few examples of many.
See, Edward may have been a hardened criminal, but that was just the thing. Somebody made him that way. Beat him into it, over and over again. Hurt his family. Hurt his friends. Hurt him. Changed him. Inspired him to acquire the armor and coat that earned him his reputation. People like this sheriff and general were why such a specific type of madness flourished. They cultivated it like angry little boys playing an endless game of cops and criminals. It was the last thing a place like this needed.
He hoped they’d learn his name before he found them. He hoped they’d figure out exactly who he was, and what he’d done to men just like them, and what he would most certainly do once he found them. What did justice look like in a place like this? Edward suspected that it was up to him to define, and he had to admit that it gave him quite a marvelous thrill.
It was time for The Ironclad to show them all just what a bushranger could do.
Hunt: Showdown 1896 © 2024 CRYTEK GMBH. Crytek, CRYENGINE, Hunt: Showdown, Hunt: Showdown 1896 and the respective logos are trademarks or registered trademarks of the Crytek group in the EU, U.S. and/or other territories. All other trademarks are the property of their respective owners. All rights reserved.
Requirements
| Windows Requirements: |
|---|
MINIMUM: Requires a 64-bit processor and operating systemOS: Windows 10 64 bit Processor: Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600 Memory: 8 GB RAM Graphics: NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT, with a minimum of 4GB of VRAM DirectX: Version 12 Network: Broadband Internet connection Storage: 75 GB available space Sound Card: DirectX compatible audio card Additional Notes: Best experienced with headphones and on a SSD drive RECOMMENDED: Requires a 64-bit processor and operating systemOS: Windows 11 64 bit Processor: Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700 Memory: 12 GB RAM Graphics: RTX 2060 Super / AMD 6600 XT, with a minimum of 8GB of VRAM DirectX: Version 12 Network: Broadband Internet connection Storage: 75 GB available space Sound Card: DirectX compatible audio card Additional Notes: Best experienced with headphones and on a SSD drive |
|
Reviews & Comments
Hunt: Showdown 1896-5%$29.99$28.49Hunt: Showdown 1896
Ryse: Son of Rome$9.99Ryse: Son of Rome
Hunt: Showdown 1896 - The Madness of Montresor$9.99Hunt: Showdown 1896 - The Madness of Montresor
Crysis 3 Remastered-5%$29.99$28.49Crysis 3 Remastered
Crysis Remastered-5%$29.99$28.49Crysis Remastered
Crysis 2 Remastered-5%$29.99$28.49Crysis 2 Remastered


