
Field of Glory II
Region restrictions
Activates within United States
Will activate in the following countries:
United States, Canada, Aland Islands, Albania, Andorra, Anguilla, Antarctica, Antigua and Barbuda, Aruba, Australia, Austria, Belgium, Bonaire, Bosnia and Herzegovina, Bouvet Island, British Indian Ocean Territory, Bulgaria, Burkina Faso, Cape Verde, Cayman Islands, Christmas Island, Cocos (Keeling) Islands, Croatia, Curacao, Cyprus, Czech Republic, Denmark, Djibouti, Estonia, Faroe Islands, Finland, France, French Polynesia, French Southern Territories, Germany, Gibraltar, Greece, Greenland, Guadeloupe, Guernsey, Heard Island and McDonald Islands, Holy See (Vatican City State), Hungary, Iceland, Ireland, Isle of Man, Italy, Japan, Jersey, Kiribati, Korea, Democratic People's Republic of, Kosovo, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Madagascar, Maldives, Malta, Martinique, Mauritius, Mayotte, Monaco, Montenegro, Montserrat, Myanmar, Nauru, Netherlands, Netherlands Antilles, New Caledonia, New Zealand, Niue, Norfolk Island, Norway, Pitcairn Islands, Poland, Portugal, Reunion, Romania, Saint Barthelemy, Saint Helena, Saint Martin, Saint Pierre and Miquelon, Samoa, San Marino, Sao Tome and Principe, Serbia, Seychelles, Sint Maarten, Slovakia, Slovenia, Spain, Svalbard and Jan Mayen, Sweden, Switzerland, Timor-Leste, Tokelau, Tonga, Turks and Caicos Islands, Tuvalu, United Kingdom, United States Minor Outlying Islands, Virgin Islands British, Virgin Islands U.S., Wallis and Futuna.
| Release Date | 10/12/2017 |
|---|---|
| Posted on WGS | 4/6/2026 |
| Genre | Strategy |
| Publisher | Slitherine |
| DRM · Service | Steam |
| Includes | Single-player |
| Languages | English French German Spanish - Spain |
Description
Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC
The game that brought the fun and excitement of the tabletop experience to digital form is back. Developed by legendary designer Richard Bodley Scott in a completely new 3D engine, Field of Glory is ready to set new standards in computer wargaming.
Field of Glory II allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never actual came into conflict historically, but might have done if the course of history had been different.
Take command of a huge variety of armies employing vastly different tactical doctrines. Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent.
The game that brought the fun and excitement of the tabletop experience to digital form is back. Developed by legendary designer Richard Bodley Scott in a completely new 3D engine, Field of Glory is ready to set new standards in computer wargaming.
Field of Glory II allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never actual came into conflict historically, but might have done if the course of history had been different.
Take command of a huge variety of armies employing vastly different tactical doctrines. Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent.
Features:
- Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era.
- 86 historically accurate units, built from fully animated 3D troop models, each with many variants. These allow Field of Glory II to represent the full range of troop-types and tactical doctrines that make this era one of the most interesting to wargamers and military historians. To name just a few, there are Roman legionaries before and after the reforms of Marius, Greek hoplite and Carthaginian African spearmen, Hellenistic pike phalanxes, thureophoroi spearmen and xystophoroi lancers, Gallic warbands, Skythian horse archers, Sarmatian lancers, Roman, Carthaginian, Greek and Gallic spear-armed cavalry, war elephants, Celtic and Indian chariots, scythed chariots, a wealth of light troops and many many more.
- 12 Historical scenarios covering key engagements of the period on an epic scale. These include Bagradas 255 BC, Trebia 218 BC, Cannae 216 BC, Ilipa 206 BC, Zama 202 BC, Magnesia 190 BC, Pydna 168 BC, Chaironeia 86 BC, Tigranocerta 69 BC, Bibracte 58 BC, Carrhae 53 BC and Thapsus 46 BC. The player can play as either side.
- Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Romans, Carthaginians, Hellenistic Kingdoms (Macedon, Seleucids, Ptolemaic Egypt etc.), Gauls, Ancient Britons, Galatians, Spanish, Numidians, Spartacus’s Slave Revolt, Thracians, Skythians, Sarmatians, Parthians, Indians and lots more.
- Campaign mode allows you to rewrite history as you play through the battlefield careers of some of ancient history’s greatest generals, or war with any ancient nation against any other. Each victory increases the experience and elan of your core units. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
- Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Scenarios include open battle, pursuit, awaiting reinforcements, enemy awaiting reinforcements, flank march, rearguard action, advance guard, remove the head, and protect the baggage.
- Classic turn-based, tile based gameplay.
- Easy to use interface, hard to master gameplay.
- Cohort-sized units. Battles can range from a few units to as many as 80 units per side.
- Named generals who can influence combat and morale of units under their command.
- Single player and multiplayer battle modes.
- Effective AI makes sound tactical decisions.
- 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
- Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
- Mod friendly game system with built-in map editor.
- Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
©2024 Slitherine Ltd. All right reserved. Field of Glory: Kingdoms developed by Slitherine Ltd. and Ageod Ltd. Published by Slitherine Ltd. Field of Glory, Field of Glory: Kingdoms, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners.
Requirements
| Windows Requirements: |
|---|
MINIMUM: OS *: Windows 7 / 8 / 10Processor: 2.0GHz i5/A8 or better Memory: 8 GB RAM Graphics: 1GB DirectX 9 Compatible Graphics Card DirectX: Version 9.0c Storage: 6 GB available space Sound Card: DirectX compatible sound card RECOMMENDED: OS *: Windows 7 / 8 / 10Processor: 2.0GHz i5/A8 or better Memory: 8 GB RAM Graphics: Discrete 2GB DirectX 9 Compatible Graphics Card DirectX: Version 9.0c Storage: 6 GB available space Sound Card: DirectX compatible sound card |
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