Aun no he podido jugarlo, solo un poco la demo. Pinta tremendo como todo lo de Capcom esta última década. Gracias a WinGameStore por el buen servicio, como siempre.
[I haven't been able to play it yet, just a little bit of the demo. It looks amazing, like everything Capcom has released in the last decade.]
El juego tiene muy bien planteadas las reglas del deporte de las novelas y llevadas a mecanicas de juego, separadas distintos tipos de roles, cada uno con su forma de juego. Es el mejor planteamiento en videojuego del deporte mágico que se ha visto hasta ahora. Aun así no creo que está lejos de sustentar él solo un videojuego al completo.
[The game has a very well-designed set of rules for the sport from the novels, translated into gameplay mechanics, with distinct roles and distinct playstyles. It's the best video game adaptation of the magical sport seen so far. Even so, I don't think it's far from being able to carry an entire video game on its own.]
El estudio español que un día nos trajo la saga Lords of Shadows de Castlevania y que a día de hoy trabaja codo con codo con Nintendo trayendonos juegos 2D de la saga Metroid lo intenta de nuevo con una IP propia, después del fracaso de Spacelords (antiguamente llamado Raiders of the Broken Planet). De nuevo, los sansebastianenses, no logran alcanzar algo relevante y llamativo, con un juego que es un Souls-like en su mayor parte, con algunas mécanicas nuevas interesantes pero que no funcionan del todo bien en la practica, unos personajes absolutamente irrelevantes y poco carismaticos, y una historia básica y mal ejecutada. A pesar de esto el juego resulta entretenido y es desafiante.
[The Spanish studio that once brought us the Lords of Shadow Castlevania saga and that currently works closely with Nintendo bringing us 2D Metroid games is trying again with its own IP, after the failure of Spacelords (formerly known as Raiders of the Broken Planet). Once again, the San Sebastián-based studio fails to achieve anything truly remarkable or memorable, delivering a game that is mostly a Souls-like, with some interesting new mechanics that don't quite work in practice, completely irrelevant and uncharismatic characters, and a basic and poorly executed story. Despite this, the game is entertaining and challenging.]
En su quincuagésimo intento por alejarse de los problemas de la Yakuza Kiryu vuelve a desempolvar su traje blanco y camisa roja esta vez para saber quién va detrás de su hijastra y su nietastro. Primer juego que usa el nuevo motor y se nota ya que es mucho más comedido en dimensiones que los anteriores juegos de la saga, aunque lo agradezco después de un Yakuza 5 excesivamente alargado para mi gusto.
[In his fiftieth attempt to escape the Yakuza's troubles, Kiryu dusts off his white suit and red shirt once again, this time to find out who's after his stepdaughter and step-grandson. This is the first game to use the new engine, and it shows, as it's much more compact than previous games in the series, which I appreciate after Yakuza 5, which I found excessively long.]
Pocos juegos de la época de la primera playstation aguantan a nivel estético y jugable el paso del tiempo, y croe que este es uno de ellos. A nivel estético es más o menos normal porque esto es una remasterización del clásico de PSX, pero es sorprendente lo divertido que sigue siendo a nivel jugable.
[Few games from the original PlayStation era have aged so well, both aesthetically and in terms of gameplay, and I think this is one of them. Aesthetically, it's more or less normal because this is a remaster of the PSX classic, but it's surprising how fun it still is to play.]
Onimusha 2 se arriesga con una serie de cambios en su formula de "copia de resident evil pero con katanas" que, a la que te acostumbras, resultan frescas y originales. En cuanto a su remasterización cumple sin más, lo justo para que el juego luzca en una pantalla 4k sin verse borroso.
[Onimusha 2 takes a risk with a series of changes to its "Resident Evil copy but with katanas" formula, which, once you get used to them, feel fresh and original. As for its remaster, it's adequate, just enough to make the game look good on a 4K screen without appearing blurry.]
Tras un Mafia III plagado de bugs en su salida y convertido en un mundo abierto generico de los de llevarte decenas de horas haciendo constantementelo mismo llega una aventura lineal como lo era Mafia I y II, con una historia que se ve venir desde los primeros minutos pero que a pesar de ello está tan bien contada que es muy entretenida. Tiroteos básicos venido de juegos de hace unas generaciones atrás, pero no por ello poco satisfactorias, y una ambientación excelente.
[After a bug-ridden Mafia III launch, which became a generic open world where you'd spend dozens of hours doing the same thing over and over, comes a linear adventure like Mafia I and II, with a predictable story from the first few minutes, but one that's so well told that it's very entertaining. The gunfights are basic, reminiscent of games from a few generations ago, but no less satisfying for it, and the atmosphere is excellent.]
Desde luego es un juego que te transporta a la infancia y a esos recuerdos de estar jugando a silent hill en la ps1. Eso es bueno y malo al mismo tiempo, ya que por ejemplo las mécanicas de combate son igual de malas que lo eran en la franquicia de Konami por aquella época. Por el lado bueno está el diseño de niveles que consiste en exploración y resolución de puzzles, los cuales en mi opinión son muy acertados ya que tienen un muy buen equilibrio de dificultad y son satisfactorios al resolverlos. La pena es la sensación excesiva de falta de recursos, y quizás experiencia, que te da el juego constantemente en muchos de sus apartados. Aun así es un juego recomendable para los fans de los survival horror clásicos.
[It's certainly a game that transports you back to your childhood and those memories of playing Silent Hill on the PS1. That's both good and bad, as the combat mechanics, for example, are just as bad as they were in Konami's franchise at the time. On the positive side, there's the level design, which consists of exploration and puzzle-solving, which, in my opinion, is very successful, as they have a very good balance of difficulty and are satisfying to solve. The only downside is the excessive feeling of lack of resources, and perhaps experience, that the game constantly gives you in many of its sections. Even so, it's a recommended game for fans of classic survival horror.]
After its entry into the mainstream with "World", the monster hunting saga returns with another main title that promises to be the most immersive and gigantic of the series. An even more agile combat system with the ability to equip two weapons, a mount to move around the large maps, an improved multiplayer system... All this and more provides us with hundreds of hours of content.
Perhaps Epic Mickey isn't one of the best video games featuring the famous mouse, not even a great video game in its own right, and it might simply be adequate; but it certainly is a proposition centered around an interesting mechanic (albeit underutilized) and with an unusual and uncommon aesthetic for an adventure starring the Disney mascot.
The frenetic, unbalanced and absurd combats that we loved so much in the PS2 era are back. With a huge cast of characters and the Super saga. Shame about the Story mode, I think that the way it is set up is tedious.
Once again, Kiryu tries to distance himself from the world of the Yakuza, but it comes back to him. The story of this sequel to Yakuza 2 may not be the most intriguing, but as always, it is capable of generating suspense with its plot twists, laughs with its absurd side missions, and adrenaline with its increasingly complete combat system in each installment.
If you have a problem connecting with mafia stories, you may not have been interested in the Yakuza saga until now. But what if we combine the gameplay of this saga and all its systems with the detective world? Judgment is just that. With a mystery story that begins as a simple murder and becomes a huge case involving the entire country. This, mixed with all the gameplay and humor of the Yakuza saga, results in an ideal game for newcomers and essential for veterans.
Atlus, currently renowned for the Persona series, brings us a visual novel-like experience, or interactive anime, mixed with puzzles. All of this wrapped up with that artistic style so characteristic of Atlus.
Sonic Colors is, at its core, one of the best games about the blue hedgehog. But this PC port could have adapted the CGI to different resolutions, it contains bugs and some crashes. It is one of those ports that is recommended to be played with a mod installed that fixes and improves its defects.
A bundle of classic Mega Drive games, with lots of extras (artwork, music, etc.). The problem is that by calling it Origins they forget about the Master System, where there were also exclusive Sonic games. These games are there, but as DLC. Very bad.
A new Sonic game, with a very beautiful visual style, several characters to choose from, and cooperative play. Good level design on the stages and very replayable due to the different abilities of its selectable characters.
If you grew up with the Marvel vs Capcom saga, like me, this collection is a must-have. It's a shame that it only has the arcade version of each one, and not the full game, for example in the case of Marvel vs Capcom 2. I would have liked to get money again with the fights and buy the characters and costumes.
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