Starfield still has a lot of great bethesda staples, namely in terms of some great side quests and faction quests, though it's not without some glaring flaws.
Exploration is severely downgraded compared to bethesda's earlier games, and outside of the fairly simple space combat, the game doesn't bring a whole lot of change to the bethesda formula.
Still, although I have complaints and wanted a little more from this title, I definitely had fun with the time I put into it. If you just want more bethesda style gameplay, it'll do the job, but for players newer to bethesda I'd recommend starting with something like Skyrim or Fallout 3 instead.
I'm a big fan of the Yakuza series, having played all of the main entries from 0 to 6 prior to like a Dragon, and while at first I was apprehensive about the series moving to turn based combat, it works phenomenally well and retains all of the Yakuza charm that fans have come to expect.
The overall structure is similar to prior Yakuza games. Small but dense open cities packed with content from sidequests to mini-games and a completely over the top story, and the shift to turn based combat feels completely natural with no major changes to how the game is structured.
Ichiban is also a phenomenal replacement for Kiryu, who was always going to be hard to follow; different enough to not feel like a discount version of him, but bringing enough of his own qualities to the table to be engaging throughout the story.
This game is also a great starting point for those new to Yakuza. It brings much of the series' best, but centering around an entirely new cast of characters, you won't be lost if you've not played the prior entries.
For anyone interested in the Yakuza series, or even just fans or turn based RPGs, this game is absolutely a must play.
Street Fighter 6 has great mechanics as always, and the new single player mode is great for newbies to get to grips with the basics of SF, but the roster of only 18 starting fighters feels quite small.
With SFV having over 40 characters at this point, it feels like a downgrade in this area, though the core mechanics have only improved,
Civ VI is my first Civ game, and the sheer depth is absolutely staggering.
Although it takes some time to get through the tutorial and learn the basics, there's so much depth to each of the games systems that it will easily keep many players playing for months.
RE Village is definitely far more action heavy than it's predecessor, but it handles this well. Horror doesn't feel abandoned, but is balanced perfectly with action in a way no game since RE4 has. Easily one of the best entries in the RE franchise.
Persona 5 Royal has a wealth of systems all working in tandem to create a phenomenal experience.
Part dungeon crawler, part social sim, P5R balances all of its systems in a way that everything the player does feels like progression.
Compared to the original release, plenty of new content has been added, and some great changes have been made to combat, like ammo resetting after each fight.
For such a long game (80-100h), repetition never sets in and there's always something pushing you forward.
AC6 can be a lot of fun, but whether or not you enjoy it will depend on your own tastes. For die-hard mech fans, there's a lot to enjoy, but the game also has some frustrating issues, like a UI that could be clearer, repetitive maps and a dull story.
Mech customization is still phenomenal, and while the game has some balancing issues, boss fights feel great and are absolutely a highlight of the game.
Solid 3/5 game. Some nice unique ideas, but there's not a ton of depth to some of the systems (loot for example).
Narrator can also be quite annoying, but the general aesthetic is quite nice, and the world is pretty enjoyable to explore. It's particularly reminiscent of PS2 era mascot platformers like Sly or Ratchet & Clank in that regard, so for fans of similar games of that era it's worth checking out.
Not quite L4D, but the closest any game has come to it
B4B doesn't quite hit the same heights as L4D, but it comes much closer than any other game does to scratching the same itch.
While some of the systems like cards can seem intimidating at first, and might act as a barrier vs the pick up and play simplicity of L4D, the learning curve isn't overly steep, and once that hurdle is passed there is a lot of fun to be had here.
Difficulty is also handled very well. Starting from the lowest difficulty in co-op, jumps to each new difficulty level felt significant, but not overwhelming with some practice. Definitely recommend this title for some co-op Zombie killing action.
RE4 was already great, and the remake brings that greatness to the modern era.
Fans of the original RE4 will love the insane attention to detail this remake brings without straying too far from its roots.
It's a great showcase of how strong the design of much of RE4 was for its time; despite most of the level design being unchanged, this doesn't feel like a game from the 00s in any way.
With a nice blend of genuine tension and exciting action sequences, this is a must for any fan of the horror genre.
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