The launch was a disaster. The first year of post-launch development was mixed at best.
Colossal Order is fixing the mistakes it and Paradox made in launching this game prematurely. If you like city builders, this is likely a worthwhile purchase when it's on sale.
The new flavor and mechanics aren't overwhelming, but if you're already an I:R fan pick this up when it goes on sale. The Eastern Mediterranean is the core of the game world and it just feels more alive.
It has its flaws, but if you're looking for a WWII game that focuses on strategy instead of tactics this is it. There's nothing that plays better at this level of detail.
The Greek content is great, the Bulgarian content is good, and the Turkish content can be both buggy and ahistorical, even with historical settings on. It's not a bad DLC, but either don't buy or use mods if Turkey joining the Allies in 1943 will annoy you.
The gradual improvements to aircraft modules and the aircraft designer since the DLC's launch are paying off. Unit medals are a fun way to make your divisions feel more elite.
Military industrial organizations are very fun and add a lot of depth to the game even though most countries don't have unique organizations. Because the equipment customizations you can make with them depend on what you actually do with your industry and research slots, they still produce a lot of variety in equipment across nations.
Victoria 3 is the hardest Paradox game I've ever played, but it's completely worth it if you enjoy economic mechanics in grand strategy games. The game gets better with every update and it's very rewarding to learn and master.
The espionage mechanics were well-conceived and mostly work. However, espionage is best used as a passive system. Actively utilizing operations is usually tedious and more costly than it's worth. Collaboration governments are overpowered and poorly integrated with existing puppet mechanics.
The ship designer is very fun to use. The problems are that using it is suboptimal - it's most efficient to build almost exclusively empty destroyer hulls - and that the AI either can't or won't use the system, depending on how you frame the question.
Admiral traits only sort of work in that they're all but impossible to gain via experience. Closing off sea zones to shipping also prevents your fleets from entering, which is very frustrating in practice.
Governments in exile and the naval treaty mechanics are modest changes, but they're well-implemented and sometimes impactful.
It's not perfect, but it does what it claims to pretty well, and the end result is a lot of fun. The officer corps and tank designer are some of the best updates the game has ever received, and both are being heavily utilized by some excellent overhaul mods.
This pack only has unique buildings in it. There's nothing wrong with that, but it's more in line with earlier content creator packs than with the more recent ones, which add district styles. The skyscrapers are pretty cool, though.
This is a good content pack. I liked it even though I prefer building city centers to building suburbs. All the buildings have to be placed directly, though; the DLC doesn't add a new district style for college towns.
This DLC adds a new district style to the game, which is great for changing the look of your low density areas. Probably the most versatile content creator pack for the game.
The buildings this pack adds are of lower resolution than those from later content packs. Still, it's pretty nice, especially if you like art deco architecture and aren't just getting it to add variety to your city.
The buildings in this pack are of lower resolution than those of most other content packs. They're great for building some sort of research campus, though.
This DLC is a little overpriced, but it adds the fairly unique mechanic of seasonal events. It's not essential, but it definitely made my cities feel more alive and a little more chaotic (in a good way).
Campus and Parklife are both "gardening" DLCs: you build a special area in your city and spend lots of time sprucing it up and tinkering with it. If you want a slightly more involved Cities: Skylines game, or if that just sounds fun to you, you'll probably enjoy this.
The mid- to late-game crisis this DLC adds will likely frustrate newer players. It's not terribly difficult to avoid or defeat if you know what you're doing and know to prepare for it, but for inexperienced players it will likely feel insurmountable.
Not a bad buy if you've gotten any Stellaris expansions you're interested in and are looking for a challenge. Sales are frequent, so wait for one.
There's a robot fallen empire that's much more engaging to interact with than the other fallen empires, and having the potential threat of a robot rebellion in the back of your mind makes decisions regarding robots more interesting.
This is worth buying on sale, after you've gotten any major Stellaris expansions you're interested in (also when they're on sale).
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