Ever since the release, I never stopped playing it. I love economy management for countries and watching the GDP grow. It has a steep learning curve, but once you learn how the mechanics work, it becomes so much fun, especially when you start industrializing. Then you build and sell more than you are indebted and it just keeps growing, allowing you to become a powerhouse and really do what you wanted to with your country. For a Paradox game, I was suprprise the war and battle mechanics were so...Lets say "unpolished" but they constantly improve, and they will releease, as per Paradox tradition, a DLC focusin on warfare, instead of fixing it. If you love micromanagement in games, this is the perfect one, well, almost the perfect one. But, I have high hopes for the future with this one.
Played the game for about 20 hours and encountered many bugs that I see from other 8bit Army games. My camera gets broken sometimes and I cant scroll downwards, it just gets stuck and It doesnt matter If I press ESC or not, I have to spam every single key for it to reset. This happens ONLY for the S button. I cant queue buildings which really defeats the whole purpose of the game, since my Army has 0 IQ and I have to babysit every single little action. The idea of challenge is to spread you out thin, Im looking at one corner and trying to build something, by the time I go back, all of my army is gone, because there were like 3 bombers. So, I deserve to lose all my army and those 20 minutes just by 3 sneak bombers? Two campaigns in a row? My soldiers have 0 thoughts, they keep running forwards even when attacked, I have to MANUALLY command each little thing manually and its really discouraging for new players. I just keep losing my army and have 0 control over it. Im a big fan of strategy games, and Ive got to say, this game has potential, but execution is very poor and some things aren't thought through. When the player starts feeling that the game isnt fair, thats when the game has lost that player. Making it unfair and difficult is easy, making it fair and challenging is real difficult. Its real frustrating playing with unfinished AI and against unfair AI
I have played 8Bit Armies a lot than I have this one, but this one is better, because theres no modern terchnology and its a bit harder for the AI to completely wipe out your whole army with one instant, so thats the only reason its better. Control and management is very easy to keep track of, this game demands you to micromanage every single soldier, and I only have 2 hands and 10 fingers, I am limited by my body. A lot of potential lost with this game, simply because of how its micromanagement is forced to the littlest detail, while the AI has complete control of every single unit separately, even on the lowest difficulty.
This game is easily forgettable, the story isnt that interesting and the graphics can sometimes be so pixelated and blurry that it stagnates progress and then Im stuck being forced looking for solutions online. Which isn't fun, I love games that make things discoverable, but there are just some things in it, where I spent 30 minutes just circling the map back and forth, only for it to be something that doesnt make sense at all, that makes you progress the story. Unfortunate, because I really wanted to finish this game, but it gets too frustrating and I dont have the time to waste.
Im not much of anime fan, nor like anything that is Anime related, but this one caught my attention, so I wanted to give it a try. Graphics dont matter for me, as long as the gameplay is interesting and it fits the purpose, and this game has so much gameplay. I never though that 2 of the worst things to me: Anime and Turn-Based combat, would ever become likable, even if just in one specific case. The story just makes you want to keep playing it, keep exploring further, and the turn based combat is so beautifully done, that I cant hate it. I hate turn based combat, because in most games its very difficult to balance, to make it fair, to keep it interesting, but this game knows how to do it properly. The only two turn based games I will ever love and like is this one and the Pokemon ones, and they are pretty similar, as to how your units progress and evolve.
Many people complain that this game is too difficult. Yes, it is, If you are on a controller. I learned that the AI likes to circle you around and attack from behind while you are already in a fight, so you just have to be able to turn quickly and stun them with the light. I had fun replaying it and finishing Nightmare mode, I really wanted to get deep into the story, as Alan Wake 2 I heard is awesome. When they have it on Steam, I'm definitely buying it. Overall, amazing story, I love the references to Max Payne, one of my favorite characters and games. Sad that Rockstar didn't give them the license so they can call him Max Payne.
Paradox never disappoints when it comes to strategy games and this doesn't as well. You discover new life and civilizations, and researching technology is done uniquely. Just the perfect game to sit down and play when you have the time because there is a lot to uncover.
As the title suggests, this DLC is no Industries but has a similar approach. You zone areas for universities and you build them up. Then you level it up and unlock new buildings. The formula is the same, but the effects are not. The cool thing here is that you have Museums and then the academic works your university produces get shown there. Overall, it makes your city look livelier and there are also university sports and events.
I got this DLC, just because when you combine it with mods, you have the perfect green city. You cut down on pollution and if you're an eco-buff like me, you'd certainly enjoy this one.
Compared to the previous titles, this one holds and compares well. The most important thing for me was that they didn't drag out like some of the major studios like to do. Stealth is a significant part of this game and it does it better than before. There are some missing parts of the story that they could've covered, but they did a pretty well job for what it is.
I always turn to these series, to explore what would happen when I make different choices. It gives a sense of roleplay and the game is very deep. The ending is the best part, it leaves me wanting for more. I can't wait for the sequel to come out.
Waited so long for this to come out, I was a big fan of Warband and the other DLCs they had. The Viking Conquest one was my favorite as well. And now they finally have Bannerlord out. With a couple of mods, this game is fantastic!
Obviously, they could've added more interesting features, but they left it at the just bare minimum to call a DLC a DLC. It kindda feels just like an annoyance rather than challenge when playing with this DLC. At this point, I've stopped enabling rat infestations, which feels like half the DLC. The grants are a little bit broken and you can kindda get them for free, I guess because the damage you receive is way lower than the grant. Sometimes it can be fun, but only early game. It's not even a challenge late game.
This blew my mind when I played it for the first time. It felt like a new game and I'm surprised at how much love Paradox put into this long-awaited DLC. Eastern Europe finally has some meaningful national focuses and the dank designer is pretty extensive. This one was worth the wait.
The movement of this game is weird, and yes, I know this game is supposed to be played with a controller, but it's sold for PC, so I would at least expect the controls to work right. The story is amazing and I love almost all of the minigames, but again, the controls are a bit clunky. Moving is very snappy and also in fights, I am unable to evade/defend while in the middle of a punch, which made things a lot of difficult, because you had to learn the timing and how the AI thinks in order to play this.
This DLC not only brings in new items but new ways to make profits for your prison. You can basically even make just a whole Farm Prison just to make money. It adds more options to bring in funds and it can be a great way to expand your prison. I always expand in one direction and reserve that whole plot just for this DLC.
Good DLC, but should've been part of the base game
This DLC actually improves the NPC thinking, and for me who loves roleplaying, was a must-have DLC. I love setting harsh punishments for hard crimes and easy punishments for the rest, so this DLC kindda balances the stuff missing out from the base game. I still feel this shouldn't even be a DLC, but an update, nonetheless I bought it and was not disappointed. The bakery and restaurant just feel like the same thing, with different graphics, but for big prisons, they're great because it means more jobs for the prisoners and more money for you.
If the game was challenging for you, this is a DLC you should get
I started a new prison on an island thanks to this DLC and I only received Super Max prisoners. It was very difficult for them to escape, but it doesn't still mean that the game was not a challenge. There were still gangs and fights and all the regular challenging problems, but it was just with one less problem: Fewer escapees. This let me focus more on reforming my prisoners, as I built nicer cells for those who were willing to behave and transferred them. Pairing this DLC with the Psych Ward one, I could easily separate the mental patients from the hardcore criminals on separate islands, which was perfect for me.
I made a new prison to test out this DLC and I was surprised at how immersive this DLC was and how much stuff you can do in it. I basically made Arkham Asylum without Batman. I'm planning on actually making Steam Workshop mods for this one. There are so many interesting things you can do in this one.
You will play this game again after completing it, I promise
This game is like reading a book, but the second time you read it, it's a different story. I tried out the "demo" version and I really loved it, so now I'm buying it. I wouldn't care if it was on sale or not, I just needed to have this one.
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