Another solid DLC for Crusader Kings II. The new Crusades are a much needed improvement given the title of the game. Other highlights are legendary bloodlines, the sway/antagonize feature which is great, and proper canonization of saints which all add a lot to the roleplaying feel of the game. There are also a lot of other small changes, as well as two major ones which may or may not impact you depending on the characters you play:
A great 3D fighting game with a rather in depth character creator, and a decent amount of single player content. If you like 3D fighters you'll probably enjoy this even if you haven't played a Soulcalibur game before.
The game features two story modes, the first being a mode where you create your own fighter and have some freedom travelling the world encountering the main cast, with plenty of side missions for diversion. This mode features RPG-esque weapons with stats and additional modifiers, as well as food which can have a variety of effects. Story parts are presented in a visual novel fashion with the occasional choice which can affect your character's alignment which in turn leads to one of two endings.
The second story mode is essentially a reboot of the Soulcalibur story, featuring a timeline with a main story following Kilik as well as each main character having their own storyline. The storylines are presented in visual novel style like the first story mode, but without choices.
The character creator gives you great freedom but suffers from a lack of options when it comes to clothes and equipment.
It may have gotten a lot of flak around release, but in its current state, it's definitely worth picking up for any Civ fan or fan of the genre. Even without DLC or expansions it's a great turn based strategy, with gorgeous graphics, and the available mods further add to replay value. The district game mechanic in particular sets it apart from its predecessors and is probably my favourite addition to the series in a long while.
If you've played the Commandos series, you know what to expect, just buy this game.
For those who haven't: Control a squad and infiltrate various locations in real time. It can get tricky to co-ordinate plans so you can optionally slow down time, although it's fun to challenge yourself to not do so.
Making and executing plans is a key aspect and the missions emphasise this by allowing a variety of approaches.
Graphically, the game gorgeous, whether you're infiltrating amongst the cherry blossoms, or scaling a Japanese castle.
A must have title for anyone with an interest in stealth or tactics games.
Dead Cells mixes roguelite style "die and unlock" mechanics with side scrolling action RPG somewhat similar to Castlevania. Not quite a metroidvania genre game, but the inspiration certainly shows. Each run has a procedurally generated map (although tilesets/"biomes" are fixed, as is standard - e.g. Nuclear Throne). Combat is fast and smooth and the amazing pixel art seals the deal.
Highly recommended for fans of side scrolling action games or those who like run-based roguelikes with upgrades.
I found the additional mechanics (equipment conversion and capture, licensing) to not make much of an impact in my games. Thus, the bulk of this content boils down to the additional focus trees and events which are for countries I rarely play.
If you play Hungary, Romania, Czechoslovakia, or Yugoslavia a lot, this pack may be worth full price. If you simply want more content or to try out one of these countries, get it on sale. If you're interested in the game mechanics, however, skip this one.
While there are many mods which probably add more and better content to the game, if you've played them all and are looking for a viking setting to fight through, it's worth a buy at half price or so.
Not the deepest game in the genre, especially compare to the greats like Final Fantasy Tactics and Fire Emblem, but for the price you definitely get a lot of bang for your buck due to procedural generated maps to explore. Graphics are rather simple but endearing. Would be a great introduction for newcomers to the genre.
If you've played the base game and just want a little more, this DLC's got you covered. It's not a whole lot but for the asking price that's not to be expected.
The game was okay upon release, not great, and although it differs in many ways I'd still prefer to play Recettear for the umpteenth time for my shopkeeping fix. However, the sequel renders this obsolete.
While some aspects definitely have that "mobile port" feel, it's still a fun little game with some roguelike mixed with resource management. The art style is great, procedurally generated galaxy makes for plenty of replayability, and the story is actually somewhat interesting to follow.
What more can I say? You know what you're getting with these content packs. Definitely recommend picking up only on sale if portraits and units are an important aspect of CKII to you. If not, you can easily skip this (and other packs of this nature) without missing much.
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