Stellaris: Federations greatly expands the role of diplomacy in the game. Thanks to the expansion, empires take part in galactic senate meetings. During its deliberations, the player may pass laws that are favorable to him, such as involvement in joint defense. Political influence can be gained by, among other things, doing favors for the leaders of other countries. The role of the federation in the game was also expanded. Belonging to one of them can bring a player many benefits. Through diplomatic options, you can increase the cohesion of the community and unlock bonuses for all member states. The expansion also introduces the genesis of empires. When starting a new game, the player can determine the circumstances under which a civilization was created. This translates into starting conditions. We also have at our disposal a number of new buildings, among which we can distinguish a mobile star base called Moloch or a mega-shipyard that allows you to quickly create fleets.
The most important element introduced with Common Sense is the new province development system. The expansion of these territories was limited by the size of the land and the "Value of Development". By spending monarch points, we can develop individual buildings, making them more efficient. In practice, more developed provinces bring us greater profits, but due to the new limitations, their development must be much more thoughtful. It may turn out that in order to erect another building necessary for us, we will have to demolish one of the already existing buildings. Among other novelties, it is worth mentioning the introduction of a parliamentary system, new religious systems (Buddhism, Protestantism) and the role of national churches that can "modify" their denominations to make them as friendly as possible to the monarchy. As we invest in the development of our country, our governments gain more and more rank, which translates into new benefits. Individual nations have also gained new actions and mechanics, emphasizing their unique character.
Lithoids are a species whose massive representatives are of considerable size and come from rocks endowed with intellect. They feed on minerals from which they derive their nutritional value, are characterized by their longevity and can inhabit practically any environment.
Lithoids Species Pack Contents: - Unique mechanisms of functioning of the Lithoid empires, - 15 new Litoid portraits and 1 Litoid robot portrait, - New mineral-based ship models, - A new set of voices.
Magna Graecia Content Pack Contents: - New Greek missions: new quests and interactions available for Athens, Sparta and Syracuse. - New deities: 12 new Greek gods linked to real holy places scattered throughout the Greek world. - Apotheosis: A popular ruler from an illustrious lineage may declare himself or one of his esteemed ancestors a god, and thus enter the official pantheon of deities. Raise the appropriate number of rulers to god status and you will be able to introduce a new regime - the cult of the emperor. - Sacred treasures: amass a collection of historical artifacts and relics from the Hellenic world. Place your worshipable objects in holy places for powerful effects. If you plunder your enemy's holy places or capital, you might get these unique artifacts. - New music and other artistic elements of the game.
The DLC significantly expands and strengthens the role of vassals in the game. The Council will demand real influence on our decisions. Each vassal that is subject to us will begin to expect respect and obedience from us, regardless of whether he has any competence. Those who are disregarded may become so offended that they will conspire against the ruler. The diplomatic system has also been heavily modified to place much greater emphasis on alliances sealed by marriages, coalition formation and the formation of non-aggression pacts. The combat system has also improved. The importance of morale increased and new rules for the functioning of mercenary units appeared.
The pagan rulers are given the option of reforming the religion practiced in their territories, giving rise to a new church and establishing different principles of faith. The legendary bloodlines have also been introduced, under which the heirs of great warriors receive special bonuses. A number of new crusade events have also been added. The DLC introduces the lodges of pagan warriors in the ranks of which characters can advance and gain additional skills and new allies. Coronations also play an important role, forcing rulers to find clergymen ready to confirm in ceremonies that their power comes from God. It is also possible to start playing on a fictional map of Europe, divided between many small countries fighting for their position, as well as the option of playing a campaign on a random map. Devoted Catholics can become saints, which gives glory to their successors and greatly increases the importance of their eternal resting places. In turn, new laws related to succession appeared in pagan countries. Councils of elders can influence the division of territories among heirs, and brothers are given the option of fighting duels over the father's legacy, which facilitates the unification of divided lands.
A DLC that introduces two nomadic tribes of Mongols and Tatars to the game. In addition, the world map has been expanded to include Central Asia, the construction of temporary forts and the possibility of demanding a tribute. In Horse Lords, the creators also implemented the Silk Road, the control of which affects income.
It doosn't change nor indroduce new mechanics, it's just a flavor DLC with: - new unit models for the Mongol, early Frankish, early Germanic and Italian, - new portraits for chartacters of the Cuman culture group, - new song.
Kerbal Space Program is an unusual, multi-genre, indie production in which we develop our own space program. From the visual side, the game is quite modest, but therefore legible. The ship editor is complex and demanding - you can create hundreds of shuttles with it. The game also uses a simulation model of flying, based on a physics system.
An unusual war game, emphasizing the survival aspect and inspired by the real st
This War of Mine is a game inspired by authentic events set in the realities of the conflict taking place in modern times, in which the theme of survival in adverse circumstances was strongly emphasized. Unlike other games set in the realities of war, in This War of Mine we take control of a group of civilians whose primary goal is to survive in the middle of a besieged city - being in an atmosphere of constant threat to life and encountering a number of unpredictable situations created by constantly changing conditions on the battlefield. During the game we measure, among others with the problem of hunger, lack of medicine or the danger posed by snipers.
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