Another great entry in the series
Civ 6 is like a mixture of the design sensibilities of Civs 4 and 5, maintaining many of Civ 5's mechanics (most notably the 1 unit per tile rule) but restoring some of the flexibility of the earlier games in the series. And the new district mechanic is a fantastic feature for those of us who enjoy the process of building our empires rather than just smashing others. It's not perfect, no Civ game has been, but as a fan of the series since Civ 2 I found this to be a fresh and fun new take on the formula.