News & Announcements
93 MATCHING ARTICLES
– Supreme League of Patriots - Issue 3: Ice Cold in Ellis got an update. Patch notes are as follows: v1.19 for Windows: • Walk speed increased for all characters. • Skipping through conversation is now faster. Less pause in between lines, in general, as well. • Hitbox of verb wheel choices enlarged. • Letterbox black borders do not show character models anymore. • Audio setting changes are now immediate. • Streamlined some puzzle logic. • Fixed a bug which could cause the inventory arrow buttons to stop working after repeatedly loading a saved game. • Fixed a bug which could prevent the menu buttons from appearing when running in a non-native resolution. • Fixed a bug which could cause the game to freeze/lock during certain conversations if you're running at a very low frame rate. • Various subtitle typo fixes. • New map locations will not be available until you reach the bank. • You can now exit through the apartment door on the second attempt. • Underpants sign in Patriotcave is now safe to click for all players. • Fixed the system menu block in NYPD and Kyle’s bedroom. • Laptop setup at bank street can now also be triggered by giving it to Mel. • Laptop on squad car now highlights when spacebar is pressed. • Transition between bank front office and back office is now quicker. • Chain at Ellis Island can now also be taken after getting hint from Mel. • Players can now read what characters were thinking on Ellis Island at showdown. | ||
– 1849 got an update. Patch notes are as follows: v1.4.0 for Windows: French language support Stability updates | ||
– realMyst: Masterpiece Edition got an update. Patch notes are as follows: v2.0 for Windows: realMyst: Masterpiece Edition (v2.0) realMyst: Masterpiece Edition v2.0 is now available! Weíve been busy polishing, shining, cleaning, fixing, tuning, and just generally improving the realMyst experience. This new version is better than ever - hereís a list of some of the things we worked on... - Improved performance quite a bit - Improved the look of just about everything - Improved lighting in many areas - Squished tons of nasty bugs - Updated to the latest version of Unity engine (much faster, fewer bugs) - Replaced the sky system (much faster, fewer bugs) - Enhanced the realism of day/night cycles in several Ages - Brightened the nighttime lighting just a bit in a couple Ages - Cleaned up the initial resolution settings a bit - Added lights in a few places for nighttime enhancement - Changed ìAuto Graphics Qualityî option to ìoffî by default - Removed something called the ìframe rate limiter" - Improved Free Roam - left and right arrow keys changed to rotate (not strafe) - Improved Free Roam - single right click toggles in and out of ìlook mode" - Improved Free Roam - invert look option added - Re-ordered the graphic options in the advanced list by resource cost - Fixed the jerky book falling intro movie - Changed to allow relaxing on chairs and beds (sit on Achenarís bed at your own risk) - Adjusted the aspect ratio of all the linking book panels - Updated the Help Guide | ||
– Door Kickers got an update. Patch notes are as follows: v1.0.6 for Windows: It was just about time... Here is the changelist: Features: - New campaign. - New scenario type: Robbery in Progress. - 9 new weapons. - 2 new single-mission maps. - 2 new enemy types. - Added 3 new editor brushes (erase background / white / shadow). - Added 16 new Steam Achievements (entry-level ones). - Can now paint floors in the editor + several other editor improvements. - Added shortcut for stealth Fire button (F). - New mod: Winter Games (example for implementing weapons with projectiles and custom map music). - Improved loading speed. Fixes: - Replays sometimes getting desynchronized (bug introduced in 1.0.3). - Saved plan sometimes being deleted. - Campaign Won screen showing when losing all troopers. - Troopers sometimes going through doors without triggering any action. - Crash related to some mods. - Improvements/tweaking to existing equipment. - Crash when resizing map to a certain size in editor. - Game unable to run in full-screen resolution on certain configurations (high-DPI screens). - Crash related to modding sounds. - One single-mission map was missing on Linux and Mac. - Broken Mac OSX scroll for magic mouse and trackpad. - Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift). - Pointmen not being able to switch weapon from tazer to pistol. - Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers). - Sniper hud disappearing from multi-storey maps. - Showing campaign success screen even when losing all missions. - Crash related to mods and picking locks. - Crash when enabling and disabling certain mods. - Enemies not shooting back after recovering from a tazer shock. - Pre-planning more than 1 breaching charge not working. - A bug with failing final campaign map, restarting it and still finishing campaign. - Sometimes campaign would not finish even when all troopers were dead. - Hostages not always following you when changing floors. - Trooper switching to primary weapon after detonating a door while pistol was equipped. Modding: - Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod. - Can now set custom music for a map. Check the "Winter Games" mod for an example. - Added "ejectShells" option for firearms (revolvers no longer eject shells). So while you work on finishing up the new stuff, let us know what you'd like to see in the future from Door Kickers (we promise we have something cooking!). | ||
– Among the Heavens got an update. Patch notes are as follows: v1.2 for Windows: - Fix for next level reset after replay - Fix for music streaming | ||
– Christmas Patchwork Frozen got an update. Patch notes are as follows: v1.01 for Windows: Updated artwork. | ||
– Door Kickers got an update. Patch notes are as follows: v1.0.3 for Windows: Here’s some new stuff for your Door Kickers. A LOT of fixes, but a new campaign too. Don’t worry, its a short one, or so it seems at first sight. It shouldn’t be too hard to finish it, right? Well, then … the first person to send us a screenshot with the “Terror at Sea” Campaign Victory screen, in Iron Man mode, wins a trooper portrait and a limited run Door Kickers T-Shirt. Mail the screenshot to calicojack@inthekillhouse.com. Now for the actual patch briefing: - New Features: - New campaign: Terror at Sea. - 7 new weapons: 2 pistols, 4 long guns, 1 shotgun. You might find some new favorites here. - Can now compare stats for weapons/armor/shields with the ones currently equipped. - Campaign missions can be replayed as long as you don't play the next mission in line. - Added "Delta" Go Code for all those that plan ahead. - Two new ambient music tracks. - Sniper: use TAB key for cycling between visible enemies. - Added a "keep previous plan" checkbox in deploy screen. - Replaced “switch to primary/secondary” waypoint action with a single switch-weapons waypoint. This will make planning ahead easier. - Added campaign restart button. - Added "how to play" video for Snipers. - Red screen border when HUD is minimized and game is paused. - Game will auto-restart when changing active mods or window resolution. - When a flashbang waypoint is set on a door that gets opened by an AI, that waypoint is cancelled. - Trooper no longer stops when given a direct "Reload" command. He stops at reload waypoints though. - In-game Mods menu now has filters to help you browse more efficiently. Fixes: - Campaigns sometimes not finishing. - Bug where trooper would go inside a door after lockpicking it. - Breaching charge waypoints disabling themselves. - Bug where trooper would kick doors while looking the opposite way. - Deploying on maps with no deploy zones is done with the current equipment, instead of the default one. - Can no longer interact with bystanders. - Reload commands cancelling orientation commands. - Broken sound/crashes for some Creative sound cards (replaced OpenAL with OpenAL Soft). - Bolt cutters no longer show up for for Breachers when they don't have it equipped. - Broken backgrounds for "no intel" maps. - Some replays were impossible to export to video. - Several bugs related to maps (impossible challenges, impossible to arrest enemies etc.). - The random killhouse generator will generate *at least* a room. - You no longer need to retrieve ALL dope items to get three stars. - Increased timeout values when connecting to Steam Workshop. - Fixed enemies destroying dope even when stunned. - Tooltips now show key shortcuts (if available). - Out-of-screen indicators not correctly aligned for certain game resolutions. - A bug related to restoring a plan that had hold/move waypoints. - Enemies not patrolling on paths on floors other than the starting one. - Linux/OSX not detecting conflicts between mods. - Removed SHIFT=Right Click in OSX (would interact badly with path-lock and Steam overlay). Have fun, keep eyes peeled for new game content coming out this December :) | ||
– DragonScales: Chambers of The Dragon Whisperer got an update. Patch notes are as follows: v1.1 for Linux: Improved launch script. | ||
– Battle Fleet 2 got an update. Patch notes are as follows: v1.10 for Windows: Major update: - Submarines! You can now add subs to your fleet. - Depth charges for anti-submarine warfare on Destroyers & Frigates - Destructible terrain! - Improved AI and campaign - Improved fog of war - Bug fixes | ||
– Door Kickers got an update. Patch notes are as follows: v1.0.2 for Windows: Hello people, Based on your feedback/reports, here’s patch #2. If everything goes right after this one, we’ll be taking our time to release a bigger update, stay posted for news! Game version 1.0.2 Features: - You can now move arrested enemies and secured hostages between map floors. - Increased maximum path length. - Stars from random maps are now usable. Fixes: - Some Steam Achievements related to campaign not working as intended (e.g. Hardcore). - Crash when changing map floors with a Stealth trooper deployed. - Exporting replay to video resulting in videos without sound. - Crash/bug related to older mods. - Some random generator maps having misaligned doors/objects. - Missing descriptions for Tazer/Shields. - Removed single-plan challenges for multi-storey maps. - The stealth “Fire” button also shows up for suppressed pistols. - Fixed random generator not working when manually editing the seed with certain values. - Fixed an issue (one of many) with Creative X-FI sound cards that could lead to a crash. - MacOSX: fixed black borders on some objects. - Linux: fixed freeze when clicking URL buttons. | ||
– Door Kickers got an update. Patch notes are as follows: v1.0.1 for Windows: Features: - Colored paths option. Fixes: - Fixed two crashes. - If you choose a resolution that is not supported by your monitor, the game will now revert to the default one, instead of not starting anymore. - Campaign sometimes not finishing even though all conditions have been completed. - Campaign rewards not being calculated correctly. - Effects bugs when switching between map storeys. - Explored areas are no longer reset when switching between storeys. - "Bored" sounds are now played MUCH less often than before. - Hidden camera controls visible from other floors in multi-floor levels. - Removed an Executioner from a mission with no hostages. - Fixed silenced pistols (and HK416D10SD) not working as intended. - Missing weapon descriptions. - Missing sounds for HK416D10SD. - Various map bugs. | ||
– SPACECOM got an update. Patch notes are as follows: v0.9.1025 for Linux: 3 great new multiplayer maps (2 of those can also be played in skirmish mode) Player Kick option available for game host implemented Skull icon is displayed next to Unit icon when on hostile territory Fixed issues with wrong in game language at start Fixed issues with loosing game saves on Mac and Linux Russian translation changes (thanks Dramatheurgist) Unit color improvements Minor localization changes From now on it's impossible to play together with players using the older version of the game | ||
– SPACECOM got an update. Patch notes are as follows: v0.9.1025 for Windows: 3 great new multiplayer maps (2 of those can also be played in skirmish mode) Player Kick option available for game host implemented Skull icon is displayed next to Unit icon when on hostile territory Fixed issues with wrong in game language at start Fixed issues with loosing game saves on Mac and Linux Russian translation changes (thanks Dramatheurgist) Unit color improvements Minor localization changes From now on it's impossible to play together with players using the older version of the game |
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