Nothing Magical, but a mighty effort.
I got this to play a classic First person grid RPG, something similar to Legend of Grimrock. The adventure seemed promising but as soon as you leave the first town, enter the worldmap and try to enter other dungeons it constantly crashes. Apparently it has something to do with the 64bit version, but I'm tired of recent games not beeing debugged like they used to, I'm not being payed as a playtester, I'm just looking for some fun, not endless bug fixing...Didn't expect this from a Ubisoft release...
Anyway, I did persevere and played on 32bit with downscaled graphics (specially in the open maps to avoid lag), Although the game has funny details (air bass guitar playing sharks?) and quests, the open world is filled with dead ends if you have a low level party, therefore you have to figure out the right order to do the quests or you'll wander around aimlessly as much tougher enemies grind through your defenses. but a relatively monotonous storyline all the way to Karthal...
The third act does pay off and the game actually starts realizing it's full potential with the harder and more imaginative free DLC. You have to sneak out of a prison and fight your way through hard terrain (sometimes you can't reach the enemy because he's throwing arrows at you from higher ground). All in all it's a 100 hour endeavor with endless lore, and actually one of the harder quests require you to memorise the names of the 8 corners of this imaginary world.