News & Announcements
93 MATCHING ARTICLES
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– Mini Metro got an update. Patch notes are as follows: vGamma 9 for Windows: Latest version. Bug fixes! | ||
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– Tallowmere got an update. Patch notes are as follows: v334 for Linux: Fire, ice, and everything nice. Lady Tallowmere has delivered 6 new shrines to her dungeon for you to discover. Most rooms now have a 30% chance to contain a shrine, with a smaller chance that two shrines may appear. Shrines won't appear in boss rooms. Activating a shrine will apply a buff to your hero and/or weapons for 60 seconds. Shrine types: • Shrine of Power – Applies a double damage effect to your weapons. • Shrine of Swiftness – Increases your movement speed. • Shrine of Wealth – Grants extra coins from enemies. • Shrine of Regeneration – Grants you increased HP regeneration. • Shrine of Chilling – Gives your weapons an icy touch. • Shrine of Fire – Ignites your weapons with fire. Fiery Ice Wands? Icy Katanas? Double Damage Rocket Launchers? The power can be yours – if you're lucky. Other changes: • Bloats and Zaeries that are chilled when they die will now chill nearby enemies that are hit in their death explosion. • Bloats and Zaeries that are on fire when they die will now ignite nearby enemies that are hit in their death explosion. • Fixed an audio issue that could cause the game to lag the longer you played. | ||
– Tallowmere got an update. Patch notes are as follows: v334 for Windows: Fire, ice, and everything nice. Lady Tallowmere has delivered 6 new shrines to her dungeon for you to discover. Most rooms now have a 30% chance to contain a shrine, with a smaller chance that two shrines may appear. Shrines won't appear in boss rooms. Activating a shrine will apply a buff to your hero and/or weapons for 60 seconds. Shrine types: • Shrine of Power – Applies a double damage effect to your weapons. • Shrine of Swiftness – Increases your movement speed. • Shrine of Wealth – Grants extra coins from enemies. • Shrine of Regeneration – Grants you increased HP regeneration. • Shrine of Chilling – Gives your weapons an icy touch. • Shrine of Fire – Ignites your weapons with fire. Fiery Ice Wands? Icy Katanas? Double Damage Rocket Launchers? The power can be yours – if you're lucky. Other changes: • Bloats and Zaeries that are chilled when they die will now chill nearby enemies that are hit in their death explosion. • Bloats and Zaeries that are on fire when they die will now ignite nearby enemies that are hit in their death explosion. • Fixed an audio issue that could cause the game to lag the longer you played. | ||
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– Mini Metro got an update. Patch notes are as follows: vGamma6 for Linux: All audio samples are now compressed with FLAC instead of Vorbis, resulting in shorter load times and slightly higher-quality audio. Uploading scores through Facebook is more reliable. Fixed rare audio crash. Removed ability to resume the simulation from the pause and end-game screens. | ||
– Mini Metro got an update. Patch notes are as follows: vGamma6 for Windows: All audio samples are now compressed with FLAC instead of Vorbis, resulting in shorter load times and slightly higher-quality audio. Uploading scores through Facebook is more reliable. Fixed rare audio crash. Removed ability to resume the simulation from the pause and end-game screens. | ||
– Battle Fleet 2 got an update. Patch notes are as follows: v1.22 for Windows: - In-Battle Saves for single player battles and campaigns - Faction selection in online multiplayer and single battles - Multiplayer chat - Enemies are now always red - Submarines now start at periscope depth - Transport ships have reduced health - No more regions in multiplayer so more players will be on the same server - Bug fixes | ||
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– Tallowmere got an update. Patch notes are as follows: v333.3 for Linux: • Improved detection of collision events. • Pinwheels can no longer spawn vertically on the two blocks in front of the hydra pit. • The "Enemies attack twice as fast" punishment no longer affects Acid Traps, Pinwheels, and Spike Traps. • Fixed an issue with Mr Bigguns' Shield Challenge where a weapon could spawn in a chest if you managed to max your souls out. | ||
– Tallowmere got an update. Patch notes are as follows: v333.3 for Windows: • Improved detection of collision events. • Pinwheels can no longer spawn vertically on the two blocks in front of the hydra pit. • The "Enemies attack twice as fast" punishment no longer affects Acid Traps, Pinwheels, and Spike Traps. • Fixed an issue with Mr Bigguns' Shield Challenge where a weapon could spawn in a chest if you managed to max your souls out. | ||
– Moai III: Trade Mission Collector's Edition got an update. Patch notes are as follows: v2.0 for Mac and Windows: Various bug fixes. Can now progress beyond level 39 (glitch fixed)! | ||
– Tallowmere got an update. Patch notes are as follows: v333 for Linux: Version 333: - Controller icons for the A, B, X, and Y buttons have been given a new coat of paint. - Improved hero's ability to walk over corner ledges successfully without getting stopped. - Improved Feeler movement AI to not get stuck in place as much. - Spikes are now flush against block ledge corners. - Fixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't. - Fixed acid clouds being able to have their movement tangent changed. - Fixed Archer arrows sometimes gliding against your shield instead of being blocked. - Fixed Feeler tongues going out of position momentarily when getting hit while extended. - Fixed Jazza's glowballs sometimes bouncing off your shield instead of being destroyed. - Fixed several enemies being able to enter a state where they would always face your direction, even if you were stealthed or not in line of sight. Version 332: - Added a "No controller connected" alert that will display under Input Options > Device Type if you attempt to select an Xbox or PlayStation controller type when no controller is detected. - Fixed a hang that could occur when attempting to escape out of the Local Co-op Setup screen. - Escaping out of the Local Co-op Setup screen now takes you to the home room instead of the title screen. - Fixed alerts on the main menu not fading out if the game was paused. - If an Archer is firing at you off-screen, your Rocket Launcher's rockets will now be able to hit things that are far away off-screen for the current room. If the off-screen Archer dies or becomes visible on-screen, the Rocket Launcher's rockets will revert to their default behaviour of being quietly removed if the rocket becomes off-screen and hasn't collided with anything after 0.5 seconds. - Fixed an issue with the tutorial text. - Local Co-op: Fixed Jazza's glowballs sometimes dealing damage to the wrong player. Local Co-op: Fixed Jazza's swapper orb always affecting Player 1. - Fixed Archer arrows sometimes passing through shields and bodies. - Fixed Conductor lightning obstructing Rocket Launcher auto-aim (this was most noticeable after getting hit by lightning). - Fixed Leapers not facing you when becoming angry after being touched by a Grenade. - Fixed floating combat text sometimes overlapping the pause menu. - Fixed hero sometimes bouncing when landing on a heart or key. - Fixed the "Return the flag to town" speech being too quiet and off-centred. - Fixed the "Your health is low!" text sometimes overlapping the menus. - Fixed tutorial text not hiding if menus were open. - Lots of memory and loading optimisations. Version 331: - Jazza's death fanfare is now played as a sound effect instead of a music track. - Added a checkmark beside your selected screen resolution in the Screen Resolution options. - Fixed Jazza's blue swapper orb effect appearing out of place at times. - Fixed Ice Wand particles not updating their position if you were stunned. - Fixed a rare issue that could cause a wardrobe malfunction. - Added an option to limit the framerate to 60 FPS. Available under Options > Video Options > Target Framerate. Default option is set to Maximum FPS. | ||
– Tallowmere got an update. Patch notes are as follows: v333 for Windows: Version 333: - Controller icons for the A, B, X, and Y buttons have been given a new coat of paint. - Improved hero's ability to walk over corner ledges successfully without getting stopped. - Improved Feeler movement AI to not get stuck in place as much. - Spikes are now flush against block ledge corners. - Fixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't. - Fixed acid clouds being able to have their movement tangent changed. - Fixed Archer arrows sometimes gliding against your shield instead of being blocked. - Fixed Feeler tongues going out of position momentarily when getting hit while extended. - Fixed Jazza's glowballs sometimes bouncing off your shield instead of being destroyed. - Fixed several enemies being able to enter a state where they would always face your direction, even if you were stealthed or not in line of sight. Version 332: - Added a "No controller connected" alert that will display under Input Options > Device Type if you attempt to select an Xbox or PlayStation controller type when no controller is detected. - Fixed a hang that could occur when attempting to escape out of the Local Co-op Setup screen. - Escaping out of the Local Co-op Setup screen now takes you to the home room instead of the title screen. - Fixed alerts on the main menu not fading out if the game was paused. - If an Archer is firing at you off-screen, your Rocket Launcher's rockets will now be able to hit things that are far away off-screen for the current room. If the off-screen Archer dies or becomes visible on-screen, the Rocket Launcher's rockets will revert to their default behaviour of being quietly removed if the rocket becomes off-screen and hasn't collided with anything after 0.5 seconds. - Fixed an issue with the tutorial text. - Local Co-op: Fixed Jazza's glowballs sometimes dealing damage to the wrong player. Local Co-op: Fixed Jazza's swapper orb always affecting Player 1. - Fixed Archer arrows sometimes passing through shields and bodies. - Fixed Conductor lightning obstructing Rocket Launcher auto-aim (this was most noticeable after getting hit by lightning). - Fixed Leapers not facing you when becoming angry after being touched by a Grenade. - Fixed floating combat text sometimes overlapping the pause menu. - Fixed hero sometimes bouncing when landing on a heart or key. - Fixed the "Return the flag to town" speech being too quiet and off-centred. - Fixed the "Your health is low!" text sometimes overlapping the menus. - Fixed tutorial text not hiding if menus were open. - Lots of memory and loading optimisations. Version 331: - Jazza's death fanfare is now played as a sound effect instead of a music track. - Added a checkmark beside your selected screen resolution in the Screen Resolution options. - Fixed Jazza's blue swapper orb effect appearing out of place at times. - Fixed Ice Wand particles not updating their position if you were stunned. - Fixed a rare issue that could cause a wardrobe malfunction. - Added an option to limit the framerate to 60 FPS. Available under Options > Video Options > Target Framerate. Default option is set to Maximum FPS. |
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